Stop the Victory ME
The idea is to force the 'Victory' ME to stop when the player returns to the map.
The problem is not obvious because the default ME is quite short. But with a longer one, you have to wait until it ends before the default map BGM resumes.
I tried a lot of scripting, but to no result, and eventually gave up. If someone understand anything about the Audio module, please explain.
The idea is to force the 'Victory' ME to stop when the player returns to the map.
The problem is not obvious because the default ME is quite short. But with a longer one, you have to wait until it ends before the default map BGM resumes.
I tried a lot of scripting, but to no result, and eventually gave up. If someone understand anything about the Audio module, please explain.