I've been using common events for a summon/dismiss skill in my game, but a problem appears. The second time something has been summoned, the graphic for the character won't appear.
EX:
Summon CreatureA - Everything is OK
Release CreatureA - Everything is OK
Summon CreatureA Again - Battler graphic doesn't appear
I wasn't sure if this is a scripting error or was something that can be fixed with events, so I put it here. Does anyone know how to fix this?
~Guardian1239
EX:
Summon CreatureA - Everything is OK
Release CreatureA - Everything is OK
Summon CreatureA Again - Battler graphic doesn't appear
I wasn't sure if this is a scripting error or was something that can be fixed with events, so I put it here. Does anyone know how to fix this?
@>Conditional Branch: [CreatureA] is in the party
@>Change Party Member: Remove [CreatureA]
@>Control Switches: [001: Summoning] = OFF
: Else
@>Conditional Branch: Switch [001: Summoning] == OFF
@>Text: CreatureA:
: : Roar!
@>Change Party Member: Add [CreatureA]
@>Control Switches: [001: Summoning] = ON
@>Exit Event Processing
@>
: Else
@>Text: You can only have one summon out at a time.
: Branch End
@>
: Branch End
@>
@>Change Party Member: Remove [CreatureA]
@>Control Switches: [001: Summoning] = OFF
: Else
@>Conditional Branch: Switch [001: Summoning] == OFF
@>Text: CreatureA:
: : Roar!
@>Change Party Member: Add [CreatureA]
@>Control Switches: [001: Summoning] = ON
@>Exit Event Processing
@>
: Else
@>Text: You can only have one summon out at a time.
: Branch End
@>
: Branch End
@>
~Guardian1239