Even in a new game, my map gives me an error on line 274 on the default game_character script. Undefined method for '*'. I just finished this map and it's irritating me that every other map of mine works. At first I though it was conflicting with custom scripts, but when I pasted it into a new project, it still gave me that error. Line 274 of game_character is
return z + $game_map.priorities[@tile_id] * 32
Can anyone help me fix this?
If you need the map, let me know and I'll pm it. I'll rename it map 001 so you can just paste it in a new project and see if it works for you. I really don't know what is wrong. I'm going to retry it and see if it works while I wait.
I'll probably get more help if I just post it... So here it is. In a Brand New project.
EDIT: I fixed it! Here was the problem just in case anyone has the same problem as me later down the line. I copied and pasted a tile event from another map so I can have a passability of x on an invisible event. It was reading the OTHER tileset which was bigger than the one I had on this map SO the tile never existed on that map. Stupid huh. I have to thank EJlol for the solution.
return z + $game_map.priorities[@tile_id] * 32
Can anyone help me fix this?
If you need the map, let me know and I'll pm it. I'll rename it map 001 so you can just paste it in a new project and see if it works for you. I really don't know what is wrong. I'm going to retry it and see if it works while I wait.
I'll probably get more help if I just post it... So here it is. In a Brand New project.
EDIT: I fixed it! Here was the problem just in case anyone has the same problem as me later down the line. I copied and pasted a tile event from another map so I can have a passability of x on an invisible event. It was reading the OTHER tileset which was bigger than the one I had on this map SO the tile never existed on that map. Stupid huh. I have to thank EJlol for the solution.