In RMXP:
I would like to raise the prices for goods (items) in a certain town, and I'm wondering if there is a way to do this. Of course, I could just create a new higher-priced entry for each item in the database, the problem with that is that those items wouldn't stack with the other, lower-priced items found elsewhere.
So, does anyone know of a way to have items cost a different amount, but only when purchased from a certain location? Any help would be appreciated.
I would like to raise the prices for goods (items) in a certain town, and I'm wondering if there is a way to do this. Of course, I could just create a new higher-priced entry for each item in the database, the problem with that is that those items wouldn't stack with the other, lower-priced items found elsewhere.
So, does anyone know of a way to have items cost a different amount, but only when purchased from a certain location? Any help would be appreciated.