MusiciMake80
Member
Ok. Basically I am near the beginning of my game..
I have two maps. On the first map a demon walks onto the screen. The player then runs after him and this continues to the second page. The demon then wants something back from the boy's girl and the boy tries to stop him. I'm in the middle of making the cutscene and before I go any further I need to figure this out:
WHY CAN'T I ERASE THE EVENTS! I read up on event erasing and saw where when you erase an event it doesn't store it forever, so the next time you go back to that map the event repeats. Wellllll, my character will be going back to these two maps in the game later after the cutscene, so I need them to go away. The issue is, if I save just after the incomplete cut scene is finished, the walking pattern that he initiates on the 2nd map to chase the demon starts over and you can't control the character because he'll hit a wall or something (depending on where you saved) and the automatic walking pattern won't finish, so it'll just get stuck.
Also, I made a temporary transport player event near the cut scene on the second page so that when it's over I can just walk to that tile, transport to the first map, and test to see if the events have erased. WELLLLLL they haven't, same issue as before. The walking pattern restarts...
Here is my game:
http://files.filefront.com/13474293
If ANYONE could PLEASE look at these events and tell me what I'm doing wrong and even how I could improve the code, I'm trying to learn this event stuff as I go and by doing trial and error, but I canNOT figure this one out..
Thanks for any and all help!
Trevor
P.S. The events are scattered, the first page there are a few along the bottom of the map and the second page they are in the top left corner and in the area where the cutscene is.. Also, on the first map, near the right corner on the bottom there is an event that activates when a variable called BaneGone is equal to 1, that is supposed to transfer to the middle tile at the bottom of the screen (so that once the demon changes opacity to 0 to make it look like it walked off the screen, this will transfer to that space and become a tile that when the player walks over it, it will take him to second map).. Thanks guys! If you get confused---
JUST ASK!
I have two maps. On the first map a demon walks onto the screen. The player then runs after him and this continues to the second page. The demon then wants something back from the boy's girl and the boy tries to stop him. I'm in the middle of making the cutscene and before I go any further I need to figure this out:
WHY CAN'T I ERASE THE EVENTS! I read up on event erasing and saw where when you erase an event it doesn't store it forever, so the next time you go back to that map the event repeats. Wellllll, my character will be going back to these two maps in the game later after the cutscene, so I need them to go away. The issue is, if I save just after the incomplete cut scene is finished, the walking pattern that he initiates on the 2nd map to chase the demon starts over and you can't control the character because he'll hit a wall or something (depending on where you saved) and the automatic walking pattern won't finish, so it'll just get stuck.
Also, I made a temporary transport player event near the cut scene on the second page so that when it's over I can just walk to that tile, transport to the first map, and test to see if the events have erased. WELLLLLL they haven't, same issue as before. The walking pattern restarts...
Here is my game:
http://files.filefront.com/13474293
If ANYONE could PLEASE look at these events and tell me what I'm doing wrong and even how I could improve the code, I'm trying to learn this event stuff as I go and by doing trial and error, but I canNOT figure this one out..
Thanks for any and all help!
Trevor
P.S. The events are scattered, the first page there are a few along the bottom of the map and the second page they are in the top left corner and in the area where the cutscene is.. Also, on the first map, near the right corner on the bottom there is an event that activates when a variable called BaneGone is equal to 1, that is supposed to transfer to the middle tile at the bottom of the screen (so that once the demon changes opacity to 0 to make it look like it walked off the screen, this will transfer to that space and become a tile that when the player walks over it, it will take him to second map).. Thanks guys! If you get confused---
JUST ASK!