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[Resolved]Multiple combinations

Okay here's what I'm trying to do.  The players have a locked door with an inscription:

"The guardians stand on either side of their master"

In another part of the dungeon is a room with 2 gargoyle statues tucked away in a corner and a coffin which is inscribed with "Master Borne De Angle." 

There are also 4 levers, each of these levers move the statues a different way.  Obviously, this is the puzzle that will unlock the door.  However this is also the problem, all the moving object puzzle techniques I know involve set pieces moving to a set location (i.e.  gargoyle 1 goes in area A and gargoyle 2 goes in area b = unlocked door).  So how can I make it so that it doesn't matter which gargoyle is where as long as they're both in the right spot (i.e. gargoyle 1 goes in either area A or B and gargoyle 2 goes in either area B or A = unlocked door)?

Please, I really want to make this one a little more flexible for the player, that and having multicolored statues in a spooky dungeon just throws off the atmosphere. 
 
This can be done by checking both gargoyles per location. Here's a quick mockup I did of an event:

When both the switches are ON, make sure you have an autorun page that opens the door with these switches as its condition.
Oh, and don't forget to change the coordinate values for each branch.

Hope this helps.
 
FireRaven":34ilc9bp said:
Yes, you see the two switch checkboxes to the left of the event. Check those and choose the two different switches.
Unless I misunderstood your question.

You know, I never noticed that before.  Okay!  It worked wonderfully, thank you!  Now I just need to figure out why my "clicking" sound effect won't stop. 

Seriously, thanks again!
 

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