shadowmimiiru
Member
Okay here's what I'm trying to do. The players have a locked door with an inscription:
"The guardians stand on either side of their master"
In another part of the dungeon is a room with 2 gargoyle statues tucked away in a corner and a coffin which is inscribed with "Master Borne De Angle."
There are also 4 levers, each of these levers move the statues a different way. Obviously, this is the puzzle that will unlock the door. However this is also the problem, all the moving object puzzle techniques I know involve set pieces moving to a set location (i.e. gargoyle 1 goes in area A and gargoyle 2 goes in area b = unlocked door). So how can I make it so that it doesn't matter which gargoyle is where as long as they're both in the right spot (i.e. gargoyle 1 goes in either area A or B and gargoyle 2 goes in either area B or A = unlocked door)?
Please, I really want to make this one a little more flexible for the player, that and having multicolored statues in a spooky dungeon just throws off the atmosphere.
"The guardians stand on either side of their master"
In another part of the dungeon is a room with 2 gargoyle statues tucked away in a corner and a coffin which is inscribed with "Master Borne De Angle."
There are also 4 levers, each of these levers move the statues a different way. Obviously, this is the puzzle that will unlock the door. However this is also the problem, all the moving object puzzle techniques I know involve set pieces moving to a set location (i.e. gargoyle 1 goes in area A and gargoyle 2 goes in area b = unlocked door). So how can I make it so that it doesn't matter which gargoyle is where as long as they're both in the right spot (i.e. gargoyle 1 goes in either area A or B and gargoyle 2 goes in either area B or A = unlocked door)?
Please, I really want to make this one a little more flexible for the player, that and having multicolored statues in a spooky dungeon just throws off the atmosphere.