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[Resolved] Minkoff Battlers in VX using the 2.4 sidebattle script

Kloc

Member

I'm using the side battle script in VX and changed it to work for Minkoff's animated battlers that I read in another post.  Problem is when they swing it looks like they swing twice once normally and then again fast before going back to the ready position.  Has anyone had this problem and know how to fix it?  this is the script I changed to use the battlers. 

Code:
 # Action Name         No. Type Speed Loop Wait Fixed  Z Shadow  Weapon
  "WAIT"            => [ 1,  0,  15,   0,   0,  -1,   0, true,"" ],
  "WAIT(FIXED)"     => [ 1,  0,  10,   2,   0,   1,   0, true,"" ],
  "RIGHT(FIXED)"    => [ 1,  5,  10,   1,   2,   1,   0, true,"" ],
  "DAMAGE"          => [ 1,  9,   4,   2,   0,  -1,   0, true,"" ],
  "ATTACK_FAIL"     => [ 1,  1,  10,   1,   8,   0,   0, true,"" ],
  "MOVE_TO"         => [ 1,  4,   1,   1,   0,  -1,   0, true,"" ],
  "MOVE_AWAY"       => [ 1,  5,   2,   1,   0,  -1,   0, true,"" ],
  "ABOVE_DISPLAY"   => [ 1,  0,   2,   1,   0,  -1, 600, true,"" ],
  "WPN_SWING_V"     => [ 1,  6,   1,   2,   0,  -1,   2, true,""],
  "WPN_SWING_VL"    => [ 1,  6,   1,   2,   0,  -1,   2, true,""],
  "WPN_SWING_VS"    => [ 1,  6,   6,   2,   0,  -1,   2, true,""],
  "WPN_SWING_UNDER" => [ 1,  6,   2,   2,   0,  -1,   2, true,""],
  "WPN_SWING_OVER"  => [ 1,  6,   2,   2,   0,  -1,   2, true,""],
  "WPN_RAISED"      => [ 1,  11,  2,   2,  28,  -1,   2, true,""],

khmp: Code in code tags please. You can delete this line when you see it.
 

khmp

Sponsor

We can only help with what we have to work with. If that is the code snippet. I'm going to make an assumption that it has something to do with the looping column. I see a 2 in the looping column next to WPN_SWING_V. Have you played around with the numbers. Try putting a 1 there instead.
 

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