I'm trying to add some effects to my characters in the battle result screen when they level up.
Here's what I tried:
I added Audio.se_play("decide") to line 45 of the window_battlestatus in the default scripts which is right after self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!"). I also added the SE "decide" to my SE files. But when my character levels up, I receive an error stating that the "decide" file cannot be found. I'm probably going about this all wrong.
Here is what I would like to accomplish:
1. Play a SE whenever a character levels up. However, if 2 or more characters level up, there should be a delay between the sounds.
2. Show a picture above/on top of the character along with the SE when the character levels up. This pic would most likely be the words "Level Up" but in bubble letters or something. Again, there would be a delay if 2 or more characters are leveling up.
Any help would be appreciated.
Here's what I tried:
I added Audio.se_play("decide") to line 45 of the window_battlestatus in the default scripts which is right after self.contents.draw_text(actor_x, 96, 120, 32, "LEVEL UP!"). I also added the SE "decide" to my SE files. But when my character levels up, I receive an error stating that the "decide" file cannot be found. I'm probably going about this all wrong.
Here is what I would like to accomplish:
1. Play a SE whenever a character levels up. However, if 2 or more characters level up, there should be a delay between the sounds.
2. Show a picture above/on top of the character along with the SE when the character levels up. This pic would most likely be the words "Level Up" but in bubble letters or something. Again, there would be a delay if 2 or more characters are leveling up.
Any help would be appreciated.