I get this error when I don't edit the script to play a sound when you choose, New game:
Script 'Vocab' line 213: NoMethodError occurred.
undefined method 'terms' for nil:NilClass
I get this error when I edit the script to play a sound when you choose the option, New Game:
Script 'VX Title Screen Sound Effects' line 14: SyntaxError occurred.
Here is the original script.
Here is the script, modified to play the sounds I want.
Here is a list of my scripts that deal with sound:
VX Title Screen Sound Effects -SephirothSpawn
SG Start of Turn Sound -sandgolem
[RMVX] Lomexi's Battle Theme Adjuster -Lomexi
Fade Battle End ME -Kylock
It might be a compatibility issue. Can anyone help?
Script 'Vocab' line 213: NoMethodError occurred.
undefined method 'terms' for nil:NilClass
I get this error when I edit the script to play a sound when you choose the option, New Game:
Script 'VX Title Screen Sound Effects' line 14: SyntaxError occurred.
Here is the original script.
Code:
#==============================================================================
# ** VX Title Screen Sound Effects
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 1.0
# 2008-09-19
#==============================================================================
module Sound
Title_Screen_SE = {}
Title_Screen_SE[Vocab::new_game] = [
# [filename, volume, pitch]
]
Title_Screen_SE[Vocab::continue] = [
# [filename, volume, pitch]
]
Title_Screen_SE[Vocab::shutdown] = [
# [filename, volume, pitch]
]
def self.play_title_scene_se(command)
array = Title_Screen_SE[command]
item = array[rand(array.size)]
Audio.se_play(*item)
end
end
class Scene_Title
alias_method :seph_scnttlse_scnttl_ccw, :create_command_window
alias_method :seph_scnttlse_scnttl_update, :update
def create_command_window
seph_scnttlse_scnttl_ccw
@last_index = @command_window.index
end
def update
seph_scnttlse_scnttl_update
if @last_index != @command_window.index
@last_index = @command_window.index
c = @command_window.commands[@command_window.index]
Audio.play_title_scene_se(c)
end
end
end
Here is the script, modified to play the sounds I want.
Code:
#==============================================================================
# ** VX Title Screen Sound Effects
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 1.0
# 2008-09-19
#==============================================================================
module Sound
Title_Screen_SE = {}
Title_Screen_SE[Vocab::new_game] = [
# [filename, volume, pitch]
['areyouafraid', 100, 100]
['Let us begin', 100, 100]
['thisworld', 100, 100]
]
Title_Screen_SE[Vocab::continue] = [
# [filename, volume, pitch]
]
Title_Screen_SE[Vocab::shutdown] = [
# [filename, volume, pitch]
]
def self.play_title_scene_se(command)
array = Title_Screen_SE[command]
item = array[rand(array.size)]
Audio.se_play(*item)
end
end
class Scene_Title
alias_method :seph_scnttlse_scnttl_ccw, :create_command_window
alias_method :seph_scnttlse_scnttl_update, :update
def create_command_window
seph_scnttlse_scnttl_ccw
@last_index = @command_window.index
end
def update
seph_scnttlse_scnttl_update
if @last_index != @command_window.index
@last_index = @command_window.index
c = @command_window.commands[@command_window.index]
Audio.play_title_scene_se(c)
end
end
end
Here is a list of my scripts that deal with sound:
VX Title Screen Sound Effects -SephirothSpawn
SG Start of Turn Sound -sandgolem
[RMVX] Lomexi's Battle Theme Adjuster -Lomexi
Fade Battle End ME -Kylock
It might be a compatibility issue. Can anyone help?