FaaidDeOiad
Member
I'm still trying to learn Scripting myself...but until then, I was hoping someone could give me a hand here...
I would like a script (if one doesn't already exist, and I've checked and couldn't find one) that constantly checks all active player's hp. If at anytime ONE of those players reaches zero (dead), either IN OR OUT OF BATTLE, it's Game-over, REGARDLESS OF THE STATUS OF THE OTHER CHARACTERS!!
So this script should do two things:
#1: All you would need is one dead character to end the game, rather than the whole party!
(Don't ask why, It works for the game I am designing:yes
...and before you ask, NO my game does not have life-restoring items AKA Phoenix Down!!
#2: Currently, I've found that setting event-based traps that sets the Dead Status to a character/s, they are listed dead but the game doesn't end EVEN IF THEY ARE ALL DEAD, giving you time to recover (it won't Game-over unless triggering a battle). This proposed script would correct that problem (cause a whole team of dead guys walking around saving the world JUST doesn't sound right, you know?)
http://img233.imageshack.us/img233/5310/examplekx1.th.png[/IMG]
(See Image? They're all dead, yet still going..and going..and going..
This would be useful for all the lethal traps in my game (which could be set off if the player is stupid and didn't pay attention)
(Again, don't ask why)
EDIT: NOW THAT I THINK ABOUT IT, SETTING EVENT-BASED TRAPS TO TRIGGER THE GAME-OVER SCREEN DIRECTLY MAY SUCCEED THE SECOND PART!
Think of this script as the Banon of FFVI. If you ever played it, you know that while he was on the team, if he ever died...GAMEOVER...no matter the other characters.
Any further questions, ask.
..and no, I don't necessarily NEED this script, but having it would be nice.
That is all!
I would like a script (if one doesn't already exist, and I've checked and couldn't find one) that constantly checks all active player's hp. If at anytime ONE of those players reaches zero (dead), either IN OR OUT OF BATTLE, it's Game-over, REGARDLESS OF THE STATUS OF THE OTHER CHARACTERS!!
So this script should do two things:
#1: All you would need is one dead character to end the game, rather than the whole party!
(Don't ask why, It works for the game I am designing:yes
...and before you ask, NO my game does not have life-restoring items AKA Phoenix Down!!
#2: Currently, I've found that setting event-based traps that sets the Dead Status to a character/s, they are listed dead but the game doesn't end EVEN IF THEY ARE ALL DEAD, giving you time to recover (it won't Game-over unless triggering a battle). This proposed script would correct that problem (cause a whole team of dead guys walking around saving the world JUST doesn't sound right, you know?)
http://img233.imageshack.us/img233/5310/examplekx1.th.png[/IMG]
(See Image? They're all dead, yet still going..and going..and going..
This would be useful for all the lethal traps in my game (which could be set off if the player is stupid and didn't pay attention)
(Again, don't ask why)
EDIT: NOW THAT I THINK ABOUT IT, SETTING EVENT-BASED TRAPS TO TRIGGER THE GAME-OVER SCREEN DIRECTLY MAY SUCCEED THE SECOND PART!
Think of this script as the Banon of FFVI. If you ever played it, you know that while he was on the team, if he ever died...GAMEOVER...no matter the other characters.
Any further questions, ask.
..and no, I don't necessarily NEED this script, but having it would be nice.
That is all!