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[Resolved] How do I check a renamed event's number?

What I did was basically use ccoa's UMS script in my project, and now I am starting to fear for the worst in my project.

Many of the events I have were named, such as from EV001 to Monster or whatever. I'm using the kind of window that hangs above a charaset. The \e[number here] part of the script requires the event's number. However I have been making this project of mine for awhile, so I obviously cannot remember the order I made the events in. Giving the events a new EV name doesn't work if I don't get the number right.

....Is there a way I can easily check the order I made those events in? Thank you....
 
When you open an event for editing, the number will show in the top left corner of the box. It will also show toward the bottom right of the editor if you have an event highlighted (the white box on the event's tile).
 

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