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[RESOLVED] Enemy death by slip damage bug?

I've encountered some sort of bug in RMXP where the command menu will pop up after the last enemy in a troop is killed by poison damage. Any suggestions for correcting this?

If it helps, I have the SDK running in my game, along with a handful of scripts I found from Sandgolem's website:

Item Found Window, Settings Control, Transfer Music Player Fix, Call Script Fix, Battle Event Fix, Critical Hit Flash, Critical Hit Sound, Miss Sound, Attack Break, Item Break, Skill Break, Counter Attack, Actor Kill Counter, Actor Death Counter, and Limited Shop Selling.
 
If it's one of the scripts on the list, it's probably Battle Event Fix. I got a report of it sometimes showing the fight/escape window, will be seeing if I can rewrite it better when I have more time.

Try disabling it and see if it fixes your problem. You can do this just by putting a # in front of the SDK.log command. Done right, the line will turn green. :)
 

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