Alright, this requires a bit of explanation and examples. You know how in Final Fantasy 7 when the opening bombing mission occurs right at the beginning of the game and the dramatic music plays, regardless of whether you're in or outside of battle? That. I want to know how or if there's a way to make that happen. In other words, I would like to have, say, a chase scene in my game where sometimes the aggressors catch up with you and there's a battle, but the out of battle/field music keeps playing with no pauses, no skips, no startovers.
Also, is there a way to make the field music resume it's previous position when exiting a battle? In other words, let's say, for whatever reason, the field music is Green Day's ridiculous 8 minute song (I say ridiculous because of the length, not because it's bad or whatever). Let's say I'm 1:30 into the song, then I enter battle. Well, normally, when I exit battle, it would start over. Is there a way to make it start at the 1:30 point instead? Sorry if I'm asking for too much, but these are things I've always wondered about the system.
Also, is there a way to make the field music resume it's previous position when exiting a battle? In other words, let's say, for whatever reason, the field music is Green Day's ridiculous 8 minute song (I say ridiculous because of the length, not because it's bad or whatever). Let's say I'm 1:30 into the song, then I enter battle. Well, normally, when I exit battle, it would start over. Is there a way to make it start at the 1:30 point instead? Sorry if I'm asking for too much, but these are things I've always wondered about the system.