kryptonator
Member
Are there any flaws for defining everything instead of using aliases?
I know aliasing is quicker to do, it's just a general wondering.
I know aliasing is quicker to do, it's just a general wondering.
class Stuff
def do
p 'true'
end
end
class Stuff
alias old_do do
def do
old_do
p 'false'
end
end
class Stuff
def do
p 'true'
end
end
class Stuff
def do
p 'false'
end
end
class Game_Map
alias krypt_gmap update
def update
krypt_gmap
if Input.trigger?(Input::R)
$scene = nil
end
end
end
class Game_Map
class Shutdown