eharper256
Member
I've been trying to get the Aleworks input modules into my game for awhile now. First of all there was that peculiar problem with Game_Map hanging whenever you pressed a directional button. It was moaning about arrays not be a recognised input. Pouring over the script, I found that the directions did indeed return arrays, such as: DOWN = [98, 40]. By changing this and others to basic interger inputs using the correct keys, like: DOWN = 40, things appear to be working.
However, and this is my problem...Fukuyamas train actors is now broken. The train just sits around after being summoned and doesn't follow the player.
Doing a further test, I implanted the Trainactors script into the demo for the Aleworks (basically a fresh slate except the input module), and indeed, the same error was produced.
Obviously, the Trainactors works off of its own kind of interpreter (or maybe just the old kind), and the AIM totally changes it, so they're kinda at odds with one another. But see, I can't really do without either, and I'm stumped on getting them to co-operate. Any ideas?
Here's all the related scripts:
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EDIT: Actually theres not...as, oh cack, there's a maximium post size, I take it...
See the below post.
However, and this is my problem...Fukuyamas train actors is now broken. The train just sits around after being summoned and doesn't follow the player.
Doing a further test, I implanted the Trainactors script into the demo for the Aleworks (basically a fresh slate except the input module), and indeed, the same error was produced.
Obviously, the Trainactors works off of its own kind of interpreter (or maybe just the old kind), and the AIM totally changes it, so they're kinda at odds with one another. But see, I can't really do without either, and I'm stumped on getting them to co-operate. Any ideas?
Here's all the related scripts:
-----
EDIT: Actually theres not...as, oh cack, there's a maximium post size, I take it...
See the below post.