Kain Nobel
Member
Good day to everybody, I need some help with some of the Aleworks stuff, namely the Input module. (I hope vgvgf reads this, since he is the author of these modules, so he can make a fix for all of us.)
Alright, here's the scenario, I use a standard conditional branch to check if the player is pressing a directional key, in this example, player is pressing down transfers to next map.
...However, the Button conditions don't work anymore (at least direction, I haven't checked the other stuff.) So I have to do a workaround and do it script-style...
...And now, it works like its supposed to, but that means I have to change this in all similiar events in my game (and that could be painstaking if, god forbid, I had a huge game.)
How do I restore the functionality of the Conditional Branch Input commands? I don't mind doing it script style, but it shouldn't be required. Can someone help me fix this? (Or vgvgf, can you fix this for us, please?) Help is much appreciated!
Alright, here's the scenario, I use a standard conditional branch to check if the player is pressing a directional key, in this example, player is pressing down transfers to next map.
Code:
@> Conditional Branch: The Down Button is being pressed
@> # Transfer map command
: Branch End
@>
...However, the Button conditions don't work anymore (at least direction, I haven't checked the other stuff.) So I have to do a workaround and do it script-style...
Code:
@> Conditional Branch: Script: Input.press?(Input::DOWN)
@> # Transfer map command
: Branch End
@>
...And now, it works like its supposed to, but that means I have to change this in all similiar events in my game (and that could be painstaking if, god forbid, I had a huge game.)
How do I restore the functionality of the Conditional Branch Input commands? I don't mind doing it script style, but it shouldn't be required. Can someone help me fix this? (Or vgvgf, can you fix this for us, please?) Help is much appreciated!