Hey, gang.
The standard database in RMXP only lets you add 999 skills. How can I manually create more skills in scripts so that I can surpass that limit?
I'm not asking for anything intricate; I'm content with the default system. It's just not big enough.
The help file includes this jazz, which looks like what I think I'm looking for, but I don't know what to do with it.
In the meantime, I'll continue experimenting and see if I can figure it out myself.
Thanks for your time.
The standard database in RMXP only lets you add 999 skills. How can I manually create more skills in scripts so that I can surpass that limit?
I'm not asking for anything intricate; I'm content with the default system. It's just not big enough.
The help file includes this jazz, which looks like what I think I'm looking for, but I don't know what to do with it.
Code:
module RPG
 class Skill
  def initialize
   @id = 0
   @name = ""
   @icon_name = ""
   @description = ""
   @scope = 0
   @occasion = 1
   @animation1_id = 0
   @animation2_id = 0
   @menu_se = RPG::AudioFile.new("", 80)
   @common_event_id = 0
   @sp_cost = 0
   @power = 0
   @atk_f = 0
   @eva_f = 0
   @str_f = 0
   @dex_f = 0
   @agi_f = 0
   @int_f = 100
   @hit = 100
   @pdef_f = 0
   @mdef_f = 100
   @variance = 15
   @element_set = []
   @plus_state_set = []
   @minus_state_set = []
  end
  attr_accessor :id
  attr_accessor :name
  attr_accessor :icon_name
  attr_accessor :description
  attr_accessor :scope
  attr_accessor :occasion
  attr_accessor :animation1_id
  attr_accessor :animation2_id
  attr_accessor :menu_se
  attr_accessor :common_event_id
  attr_accessor :sp_cost
  attr_accessor :power
  attr_accessor :atk_f
  attr_accessor :eva_f
  attr_accessor :str_f
  attr_accessor :dex_f
  attr_accessor :agi_f
  attr_accessor :int_f
  attr_accessor :hit
  attr_accessor :pdef_f
  attr_accessor :mdef_f
  attr_accessor :variance
  attr_accessor :element_set
  attr_accessor :plus_state_set
  attr_accessor :minus_state_set
 end
end
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In the meantime, I'll continue experimenting and see if I can figure it out myself.
Thanks for your time.