*I've always seen RE4 as having some kind of dynamic enemy drop system, kinda simliar (in drops anyway) to Left 4 Dead. Though it's never been confirmed, nor mentioned online. It seemed to take care of you just enough to make by. The first priority it had was checking your herb count. If you were lacking in healing items, enemies would drop that. If you're running low on one weapon, it would switch to that weapon and start making enemies drop ammo for it. Then it would switch to another weapon, forcing you to make use of all your weapons. If the game felt like you have enough of everything, it would just drop gold. Is this system still here in RE5? I know enemies still drop stuff, but does the game drop according to what you have, or is it just random now? The fact that you can go back and replay levels to get more gold or ammo make me believe that this could be true, because one time the game was throwing me machine gun ammo lot hotcakes, the next time (same level) it didn't, and I ended up with even less at the end than I did the last round. More or less, replaying levels seem more of a gamble, you could get more ammo at the end, or just end up with less.
*Is there a way (other than co-op) that I can tell which weapon for Sheeva to use? She seems to only use whatever weapon I first give her. Even if she has two weapons and ammo for both. I usually give her an upgraded pistol (since the AI seems to fire so slow, so rather I'd make all her shots hurt) but then I gave her a shotgun and removed her pistol. She uses the shotgun alright....at targets more than 20 feet away......(and of course I decided to give her the shotgun right before a part where I have to drive a boat while she shoots while the boat is moving..when I can't switch weapons out :|:
*(Please just answer yes or no, no spoilers please) I've only played RE 1, 2, 3, half of Code Veronica, and RE 4. And I remember Chris only being playable in RE 1, 5, and I think that RE made for the Gamecube, the one with Rebecca Chambers. (though i never played that one.) Jill as far as I know was only playable in RE 1, and 3. I don't remember a game with Chris and Jill again other than the first. Since Jill has actually presumed to be a "Jill sandwhich", *slaps Barry and his chessy lines* is this an actual part from a previous RE game or just made up for this one? (I'm only as far as when you first get a boat to drive in a swamp)
*Is there a way (other than co-op) that I can tell which weapon for Sheeva to use? She seems to only use whatever weapon I first give her. Even if she has two weapons and ammo for both. I usually give her an upgraded pistol (since the AI seems to fire so slow, so rather I'd make all her shots hurt) but then I gave her a shotgun and removed her pistol. She uses the shotgun alright....at targets more than 20 feet away......(and of course I decided to give her the shotgun right before a part where I have to drive a boat while she shoots while the boat is moving..when I can't switch weapons out :|:
*(Please just answer yes or no, no spoilers please) I've only played RE 1, 2, 3, half of Code Veronica, and RE 4. And I remember Chris only being playable in RE 1, 5, and I think that RE made for the Gamecube, the one with Rebecca Chambers. (though i never played that one.) Jill as far as I know was only playable in RE 1, and 3. I don't remember a game with Chris and Jill again other than the first. Since Jill has actually presumed to be a "Jill sandwhich", *slaps Barry and his chessy lines* is this an actual part from a previous RE game or just made up for this one? (I'm only as far as when you first get a boat to drive in a swamp)