Just to Clarify
I have seen a few and checked them but wasn't sure if they met what I needed so instead of repeat posting on each, I just did this post.
I wasn't sure about some other scripts as they depended on an implemented stats like strength etc whereas my requirement is a variable.
(ID 0002 for reference).
Firstly,
I would like a script where to use a skill you would have to either a certain 'type' of weapon equipped (ie a sword, axe, bow etc) to use or to have multiple types of weapon equipped (ie 2 swords (via a multi-equip script) or 1 sword and 1 axe etc)
For example:
Dual Slash requires 2 swords equipped.
Axe Smash requires an axe (in either R Arm (Normally Weapon Slot) or L Arm (Normally Shield Slot))
Secondly
In my game I have a 'alignment' variable and I would like a script that would allow certain skills to be learnt by certain alignments. ie:
For example:
Holy requires a positive alignment.
Greater Holy requires a positive alignment over 30.
Thirdly
I may need a script to allow for 1 particular skill to act differently depending alignment when used. Ie a different element, animation, state infliction/removal and name.
For example:
True Strike - causes light damage if good alignment, dark if evil or no element if neutral.
Fourthly
A script that only allows certain weapons to be equipped by certain alignments. Ie good, evil, neutral.
For example:
Excaliber requires a positive alignment.
Pure Silver Sword requires a posivive alignment over 30.
I hope this is possible and i accept that it would require a wait if they don't already exist.
Thanks for any support!
I have seen a few and checked them but wasn't sure if they met what I needed so instead of repeat posting on each, I just did this post.
I wasn't sure about some other scripts as they depended on an implemented stats like strength etc whereas my requirement is a variable.
(ID 0002 for reference).
Firstly,
I would like a script where to use a skill you would have to either a certain 'type' of weapon equipped (ie a sword, axe, bow etc) to use or to have multiple types of weapon equipped (ie 2 swords (via a multi-equip script) or 1 sword and 1 axe etc)
For example:
Dual Slash requires 2 swords equipped.
Axe Smash requires an axe (in either R Arm (Normally Weapon Slot) or L Arm (Normally Shield Slot))
Secondly
In my game I have a 'alignment' variable and I would like a script that would allow certain skills to be learnt by certain alignments. ie:
- evil characters (alignment < 0)
- good characters (alignment > 0)
- neutral characters (alignment == 0)
For example:
Holy requires a positive alignment.
Greater Holy requires a positive alignment over 30.
Thirdly
I may need a script to allow for 1 particular skill to act differently depending alignment when used. Ie a different element, animation, state infliction/removal and name.
For example:
True Strike - causes light damage if good alignment, dark if evil or no element if neutral.
Fourthly
A script that only allows certain weapons to be equipped by certain alignments. Ie good, evil, neutral.
For example:
Excaliber requires a positive alignment.
Pure Silver Sword requires a posivive alignment over 30.
I hope this is possible and i accept that it would require a wait if they don't already exist.
Thanks for any support!