Hi.
I would like a script that could inform me what tile is "used" on the current character position.
I will try to explain better.
Let's say I make a simple map (17x13) using the default RTP. Just filled half with that green grass and the other half with that yellow grass.
Now, I want some event to happen only when the hero is on any yellow grass.
Then, you probably think: "Just add some events on the yellow grass part."
Well... I could do it like that but what about huge maps? With huge areas? Putting many events would cause a great lag and I can't use the anti-lag script.
Another option: "Add a common event that checks the hero position and fires a event when on specific coordinates."
Well... that would work and wouldn't cause any lag but I would have to change the specific coordinates every time I re-draw the map.
So, my best option? I script that tells me which tile the hero is on.
Well, I hope I was clear enough.
I would like a script that could inform me what tile is "used" on the current character position.
I will try to explain better.
Let's say I make a simple map (17x13) using the default RTP. Just filled half with that green grass and the other half with that yellow grass.
Now, I want some event to happen only when the hero is on any yellow grass.
Then, you probably think: "Just add some events on the yellow grass part."
Well... I could do it like that but what about huge maps? With huge areas? Putting many events would cause a great lag and I can't use the anti-lag script.
Another option: "Add a common event that checks the hero position and fires a event when on specific coordinates."
Well... that would work and wouldn't cause any lag but I would have to change the specific coordinates every time I re-draw the map.
So, my best option? I script that tells me which tile the hero is on.
Well, I hope I was clear enough.