hello I explain you the idea which came to me and which would make super in my project
a cumulable system of statutes, I am explained:
one to create a competence or a weapon which inflicts poisons.
for example the statute poison [id3]
at the time of the 1st attack one touches the enemy one one thus afflicts to him (poison [id3])
after one returns the fate to him or attacks which inflicts (poison [id3])
it (poison [id3]) disappears and is to replace by (poison [id4])
ect ect until reaching (poison [id7]) is 5 accumulation.
in the same way for the statute which augment the force or agility.
what I would need
1 - that the statue is skeletal (because all the statute this office plurality not)
2 - that goes against the enemy one but also on the heroes
3 - it false also that the time of dissipation of the poison or the improvement is to reset as one starts again the fate to bind has this statute.
here if you have question of not hesitating not has to require
thank you
a cumulable system of statutes, I am explained:
one to create a competence or a weapon which inflicts poisons.
for example the statute poison [id3]
at the time of the 1st attack one touches the enemy one one thus afflicts to him (poison [id3])
after one returns the fate to him or attacks which inflicts (poison [id3])
it (poison [id3]) disappears and is to replace by (poison [id4])
ect ect until reaching (poison [id7]) is 5 accumulation.
in the same way for the statute which augment the force or agility.
what I would need
1 - that the statue is skeletal (because all the statute this office plurality not)
2 - that goes against the enemy one but also on the heroes
3 - it false also that the time of dissipation of the poison or the improvement is to reset as one starts again the fate to bind has this statute.
here if you have question of not hesitating not has to require
thank you