I got an idea for a food bag system. You would have three bags you can get through the game: small, medium, and large and each bag would have a set limit on what you could hold. The whole point is have a set amount of food to give you MP (as I call it in my game: KI), and thus you can't just use whatever power you have randomly.
I am in the middle of trying to create a system for a food bag. There should be three bags with a set limit as to what it can hold. When you use it, it should fill up your MP points and when it's empty, you will go to a food vender to refill it. I would like the ability for you to select between CHECK and USE. I assumed that I could use it through common events, and item menu, but I am suspecting that I will need a script instead.
SMALL BAG = 100
MEDIUM BAG = 400
LARGE BAG = 600
Food decreases by one, two or five each use (I haven't decided on a set #)
Way to have the bag empty or full, plus the vendor to fill your bag
I thought I could do that through variables, but it doesn't work.
I am in the middle of trying to create a system for a food bag. There should be three bags with a set limit as to what it can hold. When you use it, it should fill up your MP points and when it's empty, you will go to a food vender to refill it. I would like the ability for you to select between CHECK and USE. I assumed that I could use it through common events, and item menu, but I am suspecting that I will need a script instead.
SMALL BAG = 100
MEDIUM BAG = 400
LARGE BAG = 600
Food decreases by one, two or five each use (I haven't decided on a set #)
Way to have the bag empty or full, plus the vendor to fill your bag
I thought I could do that through variables, but it doesn't work.