First things first: I'm using Sephirothspawn's Equipment skill script (Version 2).
At first, I tried to see if it was compatible with Trickster's skill combo script, but unfortunately it wasn't so: after incorporating the script, several skills simply stopped working, so I had to retract the script.
I would like to have a Combo Skill script that worked harmoniously with Sephy's script, or a new script that combines both features:
-Attaching skills to weapons (Sephiroth's)
-Having the characters learn their skills through the use of the weapons (AP points) (Sephiroth's). Once the skill is learned, the weapon can be removed to acquire a better weapon without the risk of forgetting the skills.
-Learning special combinations of movements
-Performing combos: The right succession of movements in a fight by all (or some) members causes even more powerful attacks and effects to be unleashed.
Does it sound plausible?
At first, I tried to see if it was compatible with Trickster's skill combo script, but unfortunately it wasn't so: after incorporating the script, several skills simply stopped working, so I had to retract the script.
I would like to have a Combo Skill script that worked harmoniously with Sephy's script, or a new script that combines both features:
-Attaching skills to weapons (Sephiroth's)
-Having the characters learn their skills through the use of the weapons (AP points) (Sephiroth's). Once the skill is learned, the weapon can be removed to acquire a better weapon without the risk of forgetting the skills.
-Learning special combinations of movements
-Performing combos: The right succession of movements in a fight by all (or some) members causes even more powerful attacks and effects to be unleashed.
Does it sound plausible?