captainregal
Member
Change Equipment Script
This is a request for a new script, an edit or debug of an existing script.
Change Equipment Script
RMVX:
I am using the KGC_EquipLearnSkill, and the KGC_SkillCPSystem scripts.
I am using them so that I can have the characters learn their skills by equipping rings that teach the skill. Then battle monsters until they learn it. Then the Cp system to make the player equip his skills.
The problem is that when the player has already learned a lot of skills. The rings you can equip will start to add up thus confusing the player.
If someone could make a script for me that I could use that would let me change what equipment a class could equip. I could create a common event that would make the player only see rings of skills he has not learned yet.
So the summarize I want a script that will let me change what equipment a class can equip in game.
This is a request for a new script, an edit or debug of an existing script.
Change Equipment Script
RMVX:
I am using the KGC_EquipLearnSkill, and the KGC_SkillCPSystem scripts.
I am using them so that I can have the characters learn their skills by equipping rings that teach the skill. Then battle monsters until they learn it. Then the Cp system to make the player equip his skills.
The problem is that when the player has already learned a lot of skills. The rings you can equip will start to add up thus confusing the player.
If someone could make a script for me that I could use that would let me change what equipment a class could equip. I could create a common event that would make the player only see rings of skills he has not learned yet.
So the summarize I want a script that will let me change what equipment a class can equip in game.