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[Reopened]How is it I make a battle talk

I want a battle in a tutorial
I want him to explain fighting
while actually fighting
And when the character gets to hurt
he gives you a potion to teach you to use that as well

Any help?
 
Acex89;292185 said:
I want a battle in a tutorial
I want him to explain fighting
while actually fighting
And when the character gets to hurt
he gives you a potion to teach you to use that as well

Any help?

go to database>troop>battle event and do:
Condition: Actor [ACTOR]'s HP 99% or below
@>Text: XXXXXX
@>Change items: [potion], + 1
 
Then how do I make it where
I fight he say somthing about how to fight
then after a turn he says somthing about skills but then make it to where I have to use a skill to proceed or it selects a skill for me and after the skill he hits me for a lot of damage and I am hurt bad then he says somthing about low health and gives me a potion and the only thing I can do is use the potion...or it uses the potion automaticly but shows me how
and after I use the potion skill and attack I win the tutorial
 

Dean

Member

go to the database and click "troops". Click which ever battle it is and then in the event area at the bottom right, double click and add your text. Where the event part is you should see "Condition" and "Span". Make sure the Condition is 0 and the Span is set on Turn. This is make the message appear at the start of the battle.
I'm not sure how to make him say something different after every turn but hopefully this helped :)
 
Dragoon Vince;292350 said:
go to the database and click "troops". Click which ever battle it is and then in the event area at the bottom right, double click and add your text. Where the event part is you should see "Condition" and "Span". Make sure the Condition is 0 and the Span is set on Turn. This is make the message appear at the start of the battle.
I'm not sure how to make him say something different after every turn but hopefully this helped :)

You gave me a start!! I appreciate it
 
and what have you been doing in the past three days? (you would have figure it out by now)

To make a new message every turn, just make a new event page in the troops section, set the condition to turn 1 and type the text you want to show, make another event page and set the condition to turn 2 and so on...

try to toy with RMXP more -_-;
 
You can use conditional branches, just as you would in a regular event.

The Troops tab has a window at the bottom where you can event the battle. You can set it up, for example, so that the battle doesn't go anywhere unless the player uses a potion (conditional branch: If potion is used, turn switch on and go to new page; else, say "Use the potion, dummy" and heals the monster). There's also a button that forces the action of an enemy or the player and makes them use a specific action or skill. You can do all of this over several pages, so play around with different options :)
 
I want a fight to teach people how to fight

He'll say hit fight

then you hit fight

he'll say attack

then you attack

He'll give you a potion and tell you to use it

then you have to use it

I had somthing up about this earlier but they figured it was resolved
Can someone help??
 

Anonymous

Guest

Everything you need for this has already been posted on the first page in detail, please refer to them, if it is to hard to understand then I will make a demo for you but I'm telling you all it will be is an unnecessary visual version of previous posts on this topic.
 
yes you are missing a very big thing...and that is 'trying to figure it out by yourself'

unless you are s***** which I clearly think that you aren't.

Right click every button and press 'whats this?', read the help file (F1), and trial and error -_-;
 
As the post has been up I have been working on the tutorial...just the tutorial...and nothing further
I haven't figured it out..I can make him talk but not when I want him to I can make him give me a potion but not tell me to attack...It's basically I have X and now I need Y...
 
my friend always tells me that if you cant make your idea work, try to figure a clever way around

do they have to speak in battle?

Why dont you make it like this:
Tutor: Use attack command to kill the enemy
Event: Battle Process
Hero: kills the weak enemy and wins
*back to map with tutor and hero*
Tutor: This time I need you to use potion
Event: Remove lets say 100 hp off the hero
Event: Give hero a potion
Event: Conditional Branch: if hero hp > 100 say: Use potion
else start battle process

then so on and so fort -_-;
 

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