I'm joining the fray! I hope you guys don't mind.
11/01/2011
So far I worked on the battle system yesterday with my friend. It took us a while to finally finalized the idea. In the end, we decided to go with Shadow of Colossus inspiration.
This is how we imagined the battles:
Then she made me a very ugly, pseudo code so I would get the idea.
The idea is the same as SoC. It's pure exploration. But when battles arrive, they become puzzles. There's 4 classes you can choose from -- each having their own specialty. A Soldier has more stamina and strength to actually defeat the Eldritch abominations. While a Farmer, having above average stamina, might have to rely on his luck to try to beat them down. A Doctor might be average but has unique skills to offer. And so forth. The idea is based on Chess, so the player's default movement is of a pawn, meaning 2 tiles worth of movement. (In chess you can move 2 tiles as long as it's your area. But in this one, being a literal pawn sounds tedious and boring).
Almost everything in the environment is interactive. In that screenshot's case, the goal of the game is to reach the door. The class of the enemy is a rook, meaning his line of vision and movement is a cross (+). So there are ways to win this. Assume that the character is a Soldier with a Rocket Launcher. He can fire his Rocket diagonally to destroy the rock there and block the enemy for a small amount of turns. By then, he has enough time to actually reach his destination. Or what he can do is somehow move the bushes so it will serve as a blockade that he wouldn't be seen. Or he can chop off the bush behind the enemy put a distraction somewhere and just sneak in. The possibility is plenty! That is at least the idea.
I'll have to finish the gui graphics and research more about diagonal detection. but I can imagine that it's get the x/y coordinates then either +1/-1 it to get the exact coordinates.
11/01/2011
So far I worked on the battle system yesterday with my friend. It took us a while to finally finalized the idea. In the end, we decided to go with Shadow of Colossus inspiration.
This is how we imagined the battles:
Then she made me a very ugly, pseudo code so I would get the idea.
The idea is the same as SoC. It's pure exploration. But when battles arrive, they become puzzles. There's 4 classes you can choose from -- each having their own specialty. A Soldier has more stamina and strength to actually defeat the Eldritch abominations. While a Farmer, having above average stamina, might have to rely on his luck to try to beat them down. A Doctor might be average but has unique skills to offer. And so forth. The idea is based on Chess, so the player's default movement is of a pawn, meaning 2 tiles worth of movement. (In chess you can move 2 tiles as long as it's your area. But in this one, being a literal pawn sounds tedious and boring).
Almost everything in the environment is interactive. In that screenshot's case, the goal of the game is to reach the door. The class of the enemy is a rook, meaning his line of vision and movement is a cross (+). So there are ways to win this. Assume that the character is a Soldier with a Rocket Launcher. He can fire his Rocket diagonally to destroy the rock there and block the enemy for a small amount of turns. By then, he has enough time to actually reach his destination. Or what he can do is somehow move the bushes so it will serve as a blockade that he wouldn't be seen. Or he can chop off the bush behind the enemy put a distraction somewhere and just sneak in. The possibility is plenty! That is at least the idea.
I'll have to finish the gui graphics and research more about diagonal detection. but I can imagine that it's get the x/y coordinates then either +1/-1 it to get the exact coordinates.