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Does anyone knows how to interpret the $game_map.passable[tile_id] values ?
It seems to be coded in binary, but I don't know which bit correspond to what.
If you have a reference somewhere, could you post it ? Thanks.
The coresponding hex values are in fact in the help file (RPG::Tileset). I'd just grab them right now, however I do not have access to RMXP at the moment. I'm sure you can grab them yourself.
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