MadamKistulot
Member
Hello,
This is my first post, but I've been reading tutorials for awhile and I think I've gotten a newbie (not noob) level of understanding, if not somewhat closer to hopeful novice. Still, I apologize in advance if I've missed something.
I'm creating an RPG that doesn't use the traditional battle system, but doesn't really need a "custom" battle system perse. The battles are handled using choice forks, somewhat like a dating sim or a game of phoenix wright . . . so it's more of an adventure game than an RPG when it comes to battles.
As such this doesn't need very much coding rearranged. Since HP and the like aren't necessary, that text has been removed. The last step in making the battle system flow as I would like is making it so that show text and show choice while in battle do not populate a new screen, but rather take advantage of the BattleStatus as it has available space.
What it looks like now is:
http://www.argentgarden.org/example.png[/img]
As you can see, this covers the opponent unnecessarily, and in addition leaves the battle status window blank. I have tried to make it so in battle the window is forced transparent and down over battlestatus, but it crashes repeatedly and doesn't work all that great.
I am continuing to slug through this myself, but any guidance would be very muchly appreciated.
Thank you very much in advance.
This is my first post, but I've been reading tutorials for awhile and I think I've gotten a newbie (not noob) level of understanding, if not somewhat closer to hopeful novice. Still, I apologize in advance if I've missed something.
I'm creating an RPG that doesn't use the traditional battle system, but doesn't really need a "custom" battle system perse. The battles are handled using choice forks, somewhat like a dating sim or a game of phoenix wright . . . so it's more of an adventure game than an RPG when it comes to battles.
As such this doesn't need very much coding rearranged. Since HP and the like aren't necessary, that text has been removed. The last step in making the battle system flow as I would like is making it so that show text and show choice while in battle do not populate a new screen, but rather take advantage of the BattleStatus as it has available space.
What it looks like now is:
http://www.argentgarden.org/example.png[/img]
As you can see, this covers the opponent unnecessarily, and in addition leaves the battle status window blank. I have tried to make it so in battle the window is forced transparent and down over battlestatus, but it crashes repeatedly and doesn't work all that great.
I am continuing to slug through this myself, but any guidance would be very muchly appreciated.
Thank you very much in advance.