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Real Death

You can do that by using events
Just use a conditional branch- actor = state (knockout) rmove from party

(I know thats not how it looks but you get the idea)
Not sure if it would work during battle however...
 
Or this:

Code:
class Game_Party
  alias_method :seph_deadknockout_gmprty_actors, :actors
  def actors
    actors = seph_deadknockout_gmprty_actors.dup
    actors.each {|a| actors.delete(a) if a.dead?}
    return actors
  end
end

But I recommend using this instead:

Code:
class Game_Party
  alias_method :seph_deadknockout_gmprty_actors, :actors
  def actors
    actors = seph_deadknockout_gmprty_actors.dup
    if $game_temp.in_battle
      actors.each {|a| actors.delete(a) if a.dead?}
    end
    return actors
  end
end
 

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