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Reading Walking Movements Outside of a Sprite Sheet.

I was wondering is it possible to code RMXP to read the walking motion of the characters from pictures, rather then a sprite sheet?I would kinda be like Ccoa's battle system except no a battle system O.o?
 

arev

Sponsor

I think he meant reading each frame of the spritesheet from a different file. I think it's quite possible, probably even not too hard, though I don't know how to do it ^_^
 

arev

Sponsor

the point would be saving time. for example, if you have 72 frames spritesheet it takes preety much time to place single, rendered frames into such a spritesheet. displaying them one by one from a folder would be just great!
I'm already working on it with animations, but I have some problems with Z of the pictures. SO IF ANYONE IS INTERESTED IN SOLVING THIS LITTLE ISSUE CHECK MY TOPIC HERE
excuse me screaming ;)
 
Yeah, the point would be to save time from having to align things in a spritesheet, and to make the movements read more the four frames per direction. It would make multi directional character sets easier to use.
 

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