Hi people,
I've been looking around quite a bit and can't quite find what i need. It's pretty easy to explain but it may be harder to code....I need range for the battle. What i mean by that is that a ''Front Character'' cannot attack a ''Back Character'' unless it's with magic of course...and vice versa. The only exception to this rule should be Bows, guns and magic wich will not care about ''position'' of the character and when no character are in Front row anymore, the back character are ''considered'' as in front. (so my swordsman can attack them ...)
I don't know if my explanation is clear enough but if anyone could either code me someting or point me in the good direction with a forum post on the subject and/or a project using this so i can implement it in my game.
Thanks all.
PS: i'm using RPGM XP and quite a lot of custom script....but i still use the default battle system and i use Minkoff sideview Battler Enhanced. (if that can help...)
I've been looking around quite a bit and can't quite find what i need. It's pretty easy to explain but it may be harder to code....I need range for the battle. What i mean by that is that a ''Front Character'' cannot attack a ''Back Character'' unless it's with magic of course...and vice versa. The only exception to this rule should be Bows, guns and magic wich will not care about ''position'' of the character and when no character are in Front row anymore, the back character are ''considered'' as in front. (so my swordsman can attack them ...)
I don't know if my explanation is clear enough but if anyone could either code me someting or point me in the good direction with a forum post on the subject and/or a project using this so i can implement it in my game.
Thanks all.
PS: i'm using RPGM XP and quite a lot of custom script....but i still use the default battle system and i use Minkoff sideview Battler Enhanced. (if that can help...)