Hey guys!
I'm interested in making, thowards my project, a dialogue between characters that occurs during random battles. What I mean by this is, I want the players to be walking around, and, suddenly, when a random encounter occurs, in the encounter screen, I want a dialogue to occur between the party members presented in battle.
What I thought of doing was creating two events in each map where this would happen.
The problem with this is that I cannot make the First Event. Can anyone help me?
Thanks! :wink:
I'm interested in making, thowards my project, a dialogue between characters that occurs during random battles. What I mean by this is, I want the players to be walking around, and, suddenly, when a random encounter occurs, in the encounter screen, I want a dialogue to occur between the party members presented in battle.
What I thought of doing was creating two events in each map where this would happen.
- First Event:In Paralel Process, I would put a condition that would tell me: "When a battle occurs, it will add +1 to X Variable
- Second Event: In Paralel Process, I would put a condition that would tell me: "When constant of X Variable is equal to Y, Z message will appear during combat." Also, in the handling, I would repeat this condition with a different Y to make different dialogues.
The problem with this is that I cannot make the First Event. Can anyone help me?
Thanks! :wink: