ShadowMainZERO
Member
Okay, I'm trying to make a minning/smithing system using common events and I only need to know one thing: How do you set a random variable? You know like you have a/n x% chance to get item y and a/n d% chance to get item w.
The only thing that would make the base stats differ is what kind of pick axe you are using and maybe where you are.
The only thing that would make the base stats differ is what kind of pick axe you are using and maybe where you are.