blazingamer
Member
Request:
1.)
To have fake height simulations like in some racing games for the Genesis and such where it looks like you are going up hills and there is a panorama in the back, sort of like mode7 but it's not always at the same y horizon.
2.)
A pixel movement where the sprite only moves in the direction you are telling it to go at a pixel-by-pixel movespeed according to a varible, so when the varible is 1 it will move 1 pixel per 10 frames, and when the varible is 40 it will move 40 pixels per 10 frames.
3.)
Acceleration and Braking
Press the C button and the car will accelerate at a rate dependant on this forumla
acc = ((carweight-rpm)/(horsepow - aerodyn))
example
acc = ((3150 - 2000)/(310 - 150)) = 7
which means it will reach 10mph in 7 frames
Thank you if you can help me.
1.)
To have fake height simulations like in some racing games for the Genesis and such where it looks like you are going up hills and there is a panorama in the back, sort of like mode7 but it's not always at the same y horizon.
2.)
A pixel movement where the sprite only moves in the direction you are telling it to go at a pixel-by-pixel movespeed according to a varible, so when the varible is 1 it will move 1 pixel per 10 frames, and when the varible is 40 it will move 40 pixels per 10 frames.
3.)
Acceleration and Braking
Press the C button and the car will accelerate at a rate dependant on this forumla
acc = ((carweight-rpm)/(horsepow - aerodyn))
example
acc = ((3150 - 2000)/(310 - 150)) = 7
which means it will reach 10mph in 7 frames
Thank you if you can help me.