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Next month? That's great! Finally there's a something for make me not bored in Islamic ritual next month! :D :D (it's ritual when you not eat and drink from morning till afternoon -_-' )
Many thanks ya guys. c: And sorry for the absence, I've been busy trying to get as much as work done before heading back to campus in a few days lately.
So anyway, here's just a little progress update on the upcoming chapter. First of all, yes, it's going to be a bit late compared to the earlier estimates (of end of August/beginning of Sept); I should've seen that coming. :< (But only by a few weeks this time, instead of months like with Chapter X! c': )
1. I figured that since most are getting into the new school semester that just began or just about to begin, it may be better to give it a bit of time for everyone to get settled in first.
2. Two cousins of mine came to live here for the time being, so work time has been reduced a bit.
3. Some virus crippled my comp a couple of weeks ago, and had to reformat/reinstall everything - still gotta recover my music making programs.
That being said, the chapter is coming along decently. I'm still working out some kinks and finishing some linear cut-scenes that're proving to be a headache to plan out, but here're some screenshots:
Revamped the underwater mini-game from flat-floored to cave-like:
Reives":31btlzyt said:
The air bar is both the HP and the Ammo bar. When you get hit, you lose a minute of air supply. When you shoot an air bolt that can paralyze a target for 10 seconds, you lose 5 seconds of air supply per bolt. Air supply can be replenished slowly when you're positioned at any of the weedy plants underwater, or when you surface (but I'll have to find a way to restrain surfacing any time somehow).
The part that was previewed to be in Chapter X but didn't make it in will also be found in this chapter:
And some first glimpse on the Prion side of things that have been ignored for quite a while now (where you will get to visit the chapter after - where the cameo characters that's been talked about in that thread will be at):
The refined estimated time of release is going to be later in September or so. c: My apologies; but either way, it's just some weeks away, so it's still all good! Cheers~
Wow, I'm so excited for this game!!!! =O This is the one game I've been looking forward to since the last release. =) Keep up the good work and release it soon! Haha.
I like the tilesets you use, what are they? They look like the normal ones, but there are some things that arn't on them. Do share them please, if it isn't a secret or anything.
Most of Reives' tilesets are custom, edits, or a collection of loads of different people including Euphony and Zanyzora. It takes a long time to build up graphics for a game as massive as this. He's not going to share them.
Yep they are, Noise. They're just there in the screenshots to hopefully inform people that the next chapter is out if they ever get posted somewhere without description. And thanks Jerry.
I beat this chapter. The underwater part was good, but hitting the squids was difficult since you couldn't hit the top half. Also I didn't realise what you were meant to do with those special squids but maybe it was explained if you went down the middle path. (Which I completely missed XD)
I liked Vikon's lines. =P
Also, it's been a while since I played, but
Isn't the person in the cloak meant to be a secret still? Because I swear Reives called him "him" at one point which would make him either a new character or that little boy from Lunair's past, wouldn't it?