Heya everyone! I am very excited here today to be able to tell you that we are only exactly
one week away from a major launch:
Chapter X, "Sleeping Angel" of <Quintessence - The Blighted Venom>, as well as our brand new and iimproved website under our official newfound label; "
Freebird Games".
Date: Saturday, May 16th, 2009
1. Freebird Games website preview:
Our new website,
http://www.FreebirdGames.com, will provide a much needed vast improvement from the current site! It will provide a convenient and clean support for all of our titles, as well as a professional layout and display for fanarts and other medias. And to those who have submitted fanarts which have not yet been put up due to the upcoming (this) website upgrade, they will be up with the new launch. :reivsmile:
2. Chapter X: "Sleeping Angel"; <Quintessence - The Blighted Venom>
Well, it's been the most ridiculous delay in the project thus far due to numerous unexpected factors (including the production of "Do You Remember My Lullaby"). But I am happy to say that after half a year, Quintessence is now back on track, and Chapter X is finally up and ready!!
Not only that, the entire game has received several notable mechanical improvements that have been demanded by you! Including:
[li]Auto-Save
We understand that the heavy cut-scene nature of the game creates a frustration of having to watch for long periods of time without the ability to save. And now, there is a solution. Our new auto-save function keeps one designated slot with an up-to-date save, at the beginning of every map - even (and especially) during cut-scenes! This way, you will always have a warm and fresh save file that's mostly just a minute from the point of exit, even if the power goes out.[/li]
[li]Auto-Save Archives
Ever had a particular scene somewhere that you wanted to watch again, but didn't have a close save file to go from? From May 16th on, Quintessence will contain an archive folder that collects save files that are automatically generated at the beginning of notable cut-scenes, of upwards of ~5 save files per chapter. These records will be conveniently named after their respective chapter and the scenes' key words, and can be simply copied over to the main game folder to be loaded.[/li]
[li]In-Battle Transformation Improved
Lunair's in-battle transformation system will now effectively pause the battle and actions, so you can thoughtfully and carefully select your desired form in peace without being bitten on the tail.[/li]
[li]Intro Smoothened
We've realized that we went overboard with the game-play complexity and difficulty in the revamped intro last release, and it is now mended accordingly. The intro is now shortened and much less confusing, which should provide a much smoother entrance to the project's main focus of story. So if you know someone who attempted Quintessence and gave up due to the difficulty of the intro, let them know that we heard their feedback and spearheaded into fixing the problem for them![/li]
[li]NPC #26 in Aeria is now wearing a red hat instead of blue.
Fixed.[/li]
And now, some more info on Chapter X:
Length: ~1 hour 20 minutes.
While Chapter IX was somewhat vanilla, Chapter X is more progressive as far as story goes. It, like most of the chapters, is cut-scene heavy with some game-play to the side. However, our new auto-save and save generator functions should accommodate it well.
The pace of the chapter is mostly mild and mellow. However, as it reaches a climax towards the end, there are a chain of critical heavy action sequences - something that hasn't happened since Chapter 6. I personally feel that they're some of the best scenes in the game thus far, but you be the judge.
The battle system does make an appearance again in the chapter. However, it doesn't happen for a while. But when it does, remember that the new Bear form is now available to Lunair! While it is quite slow and lacks variety in attacks, it gains a bonus of +500HP - that's more than double the human form's HP, and acts as a great tank.
And lastly, I'll leave a few more preview screenshots:
Thank you very much for your time reading! Again, the release/launch date is
Saturday, May 16th. Tell someone you know who has played Quintessence about it! Oh, and drop by the Quintessence forum the night before if you could, we might have a pre-launch
I-sketch event or something. :~
Cha!
-Reives/Kan