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Questions on One-Time Cutscenes

Okay, first off, I've tried looking to see if this question has been asked before, and I have yet to find it, so if it has been asked or something, I'm sorry I missed it.

So here's my problem - I have a brief cutscene that is supposed to run the first time you enter this one tavern. Essentially, you walk in, strike up a brief conversation with the bartender, and then are teleported out of the tavern to head out on your next adventure-quest-thing. That runs perfectly smoothly, but afterwards is the problem. I want it to act so that when you walk into the tavern again, you don't get a cutscene, but every time I re-enter the room, the cutscene runs again. How do I fix that?

I've been trying various tricks and whatnot for the past hour or so now, so I figured why not ask the professionals here at the forum? If anyone has a spare moment to help me out, I'd greatly appreciate it. Thank you!
 
You haven't looked very hard :\

In order to do what you want, you need to understand switches, which are basically the most useful tool of rpg maker.

At the end of the event, add this command:
[Control switches, single selected, operation :ON]

Then, click in the same event, click "New Page" and in this new page, under condition, select switch and select the switch you just turned on.

Here's the switch tutorial: http://www.rmxp.org/forums/index.php?topic=51260.0[url]
 
I've tried that. ;~; I've tried switches, self-switches, and I don't even know what else - no dice. I'll keep at it for a while, because there is the chance I may be doing it wrong, but is there any other way I don't know about?

((Super-sorry I forgot to leave that out, by the way - didn't cross my mind to mention. ^^;; I've made cutscene switches work before, so I have an idea what I'm doing, but I don't seem to get what's wrong with this one.))
 
If you haven't read missingno's tutorial, do so now. It's very helpful and full of images. Switches and self-switches are exactly what you need. There's really no other method. Chances are, you've done something wrong, so reading missingno's tutorial might help you figure out the problem.

But if you're still stuck, you can always upload some screenshots of your events and we can help you out.
 
Okay, thanks a lot for the help, guys. I kept at it, re-worked a couple of things, and I got it working - consider this problem resolved. Much appreciated for the support! <3

Yeah, I'm still trying to get used to the idea of layering event pages - that was my main problem. Once I grouped them together onto one main page, it worked fine. ^^;;
 
The odd thing that took me a while to get used to is the fact that the game
evaluates the event pages from the right. (It evaluates the highest numbered page first, and if it's condition is "true", that's the page it uses.)
 
Yup, that's probably the problem.
If you have Page 1 set with a switch Condition, but Page 2 has no Conditions, even if that first switch is on, it will still stay on Page 2 because it has a higher priority.
 

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