So over this weekend I played the game Sweet Home. If you aren't aware of what that is, it is a survival horror game on the NES that is pretty original in some of its features. You control 5 characters who move through a house, each with special abilities, and you try to get out. The unique thing is that you can use a command to switch between each character, you can move between the five characters, or have them operate in teams of up to 3 people each. In addition, when you die you are dead, there are no ways to revive a person, and their sprite stays in the spot where they died.
I'm wondering..
1. How you can make it so that when a person dies, after the battle the game checks for this and, if they are dead, they remove the character and permanently put them wherever they died.
2. I'm also wondering if there is a catepillar script that would allow for this type of party arrangement.
3. How would you make it so each character can move independantly or join with the rest?
4. How can I make it so there is -not- a game over until all of the playable characters are killed, rather than just the current active party?
5. How you can make it so that when an enemy sprite touches an 'inactive' party member's sprite, that it cuts to that sprite and a battle ensues. Example would be the Narshe battle in FF6, where your inactive party members can still be attacked.
6. How you can make enemy sprites move toward a specific point, rather than the player. Again, using the above example, when the enemy troops are heading for Banon.
I'm wondering..
1. How you can make it so that when a person dies, after the battle the game checks for this and, if they are dead, they remove the character and permanently put them wherever they died.
2. I'm also wondering if there is a catepillar script that would allow for this type of party arrangement.
3. How would you make it so each character can move independantly or join with the rest?
4. How can I make it so there is -not- a game over until all of the playable characters are killed, rather than just the current active party?
5. How you can make it so that when an enemy sprite touches an 'inactive' party member's sprite, that it cuts to that sprite and a battle ensues. Example would be the Narshe battle in FF6, where your inactive party members can still be attacked.
6. How you can make enemy sprites move toward a specific point, rather than the player. Again, using the above example, when the enemy troops are heading for Banon.