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Question about setting graphics for event

I don't know if this is a stupid question to ask or not. (Probably is). Anyway, I'm trying to add a character graphic for a paticular, one tile event.

Specifically using one of the "down" support character graphics that comes with the program, the collection of graphics which has one of each character laying comatose on the ground, as if unconcious. The problem I'm having is, when I use the action button to initiate the event from the left or right sides, the graphic for the event switches to another graphic, of a different character laying unconcious, instead of the one I had selected for it. Anyone know why its doing this and how to fix it so it'll stay with the same character model/graphic I originally set it to?

By the way, it does switch back to the original character graphic after the event ends but as soon as I access the event from the left or right side, it changes to a different character picture again.

I only started using this program a few days ago so I apologize if this is an extremely silly question to be asking. I'm just trying to learn... and I would appreciate any help that can be offered. Thank you. :)
 
Thanks a lot for the help there, that worked just fine.

However - now I have a new question lol. Probably another simple one too...

When I have a one tile event already placed on the map with a character graphic and I have it call a common event at the end of it, the previous event's character graphic vanishes... how can I keep this from happening?

I've tried a lot of different things but calling a common event seems to overwrite all of them and it still makes the original placed event dissappear off the map. Can anyone please tell me how to fix this? I don't want my placed characters on the map vanishing.
 
arbiter;285986 said:
what's the reason you are calling a common event?

as you may not need to.

Well, I'm still learning how to use the triggers, switches and variables and such...if I knew how to use them more effectivley I probably wouldn't need to call a common event, I'm guessing.

I'm trying to trigger a brief dialouge segment, with another couple characters who appear from off screen, when the main character examines something, using the action button.

I couldn't figure out how else to start a seperate, distant or off screen event without having a placed event you examine call a common event.

I'm sure there must be another way to do this... but those switches and variables seem to be pretty complicated... or who knows, maybe they have nothing to do with what I'm trying to do here at all lol

I would appreciate any advice you can offer, or if you can direct me to a guide that explains how to do things like this. Thanks again. :)
 

rexkim

Member

Just make an empty event for the people that are supposed to show up. Then, on the event thats supposed to be examined, do what you want, then set a switch. For the other events that are supposed to show up, make a second page of the event with that event and give them a sprite and such..

There are other ways (many better ways too I bet) to do this but this is all I could think of at the moment. Sorry for not being so clear.
 
rexkim;286241 said:
Just make an empty event for the people that are supposed to show up. Then, on the event thats supposed to be examined, do what you want, then set a switch. For the other events that are supposed to show up, make a second page of the event with that event and give them a sprite and such..

There are other ways (many better ways too I bet) to do this but this is all I could think of at the moment. Sorry for not being so clear.



So switches work to call other events that aren't in or touching the player's occupied space?

I just scrapped the common events and made two seperate placed map events and hid them behind trees and then set movement routes for them through the event the player examines lol That seemed to work well and they didn't dissappear.

Another thing I'm trying to figure out though is...how, for example, would you make a main character/ally appear...from, say, the same space the main character/player is currently occupying. Like, how many older rpg's do during talking segments. You know, have the character walk out from under the main character...as if they sharing the same spot.

I'm not sure how to do this exactly, since I need that event graphic to stay invisible untill the player is already occupying the square in question and the time is appropriate for the other ally to step out and speak up.

Eh... I apologize again for asking all these newbie questions lol Hope I'm not annoying anyone and I do appreciate any help you can give. Thank you.
 
make an event in the space next to the player/main character with no image then set it to autorun and make sure you put "through" ON insert "set move route" and move it so it'll be on the same space as the character then set it to wait about 20 frames.

Now "set move route" and select change graphic and select the graphic for the character then in the same move route command set it to move one space away from the player(and you can do the reverse to make the character semmingly go back into the party) then you can set up the dialog or whatever is happening.

Make sure at the end of the event to set a self switch and make a new event page that is blank so you can take control of your character.
 

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