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Putting 96 x 96 face portraits in status menu

I'm trying to figure this out, but I'm having a little trouble.

I want to put 96 x 96 pictures on the status menu for face portraits...

But...the picture ends up slightly off the window...when I edit the X and Y postioning, the picture ends up behind the character's name and Level and Experience thing...and I'm not sure how to move all of those...

Also, the portrait on the main menu and the portrait on the individual status is in a different place...

The status screen one is also behind some stuff...

http://i18.photobucket.com/albums/b142/ArmorKing108/RPG/Rand/1.png[/IMG]

http://i18.photobucket.com/albums/b142/ArmorKing108/RPG/Rand/2.png[/IMG]

I'm not sure how to do this...
 
Um, look at my sig for a faceset/inn script. It's one of my older projects... little messy 'codewise' but runs smoothly. You got facesets in the menu screens (even change hero name :D and other related windows). You got an inn system like RM2K and 2K3's (it's why I made it to start with). And the facesets contain 96x96 portraits!
 
I am using Dubealex's AMS and i want the face graphic to be shown but it is larger than 96x96.. Will it be possible to show the graphic above the message box(with Dube's AMS not Slipknot's)? Or could i show the face graphic inside w/o cutting it off?
 
I tried that script out DerVVulfman, but I couldn't see any text while playing...

I have no idea how to fix it. Also, I have the legal English version, so that's not the problem.


But...I figured out how to work out what I was trying to do. I was editing the coordinates in WindowBase...but that changed the coordinates for both the Main Status and the individual status. Editing them in WindowStatus and WindowMenuStatus separately got what I needed.
 

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