Yea, I got an idea of a skill that will probably need some scripting.
Anyway, this is what it does:
A character('Protector') has a skill called 'Protect'. In Battle he will use it on another character giving him the status of 'Protected', if that other character gets hit during the turn that Protect is used, the 'Protector' should recieve the damage, hence the name. After the turn, it should just be ruled out.
I think it's quite simple and probably wont take much of your time, but I could be wrong.
Thanks in advance,
-Draken
Anyway, this is what it does:
A character('Protector') has a skill called 'Protect'. In Battle he will use it on another character giving him the status of 'Protected', if that other character gets hit during the turn that Protect is used, the 'Protector' should recieve the damage, hence the name. After the turn, it should just be ruled out.
I think it's quite simple and probably wont take much of your time, but I could be wrong.
Thanks in advance,
-Draken