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Prophet [V0+]

Disclaimer: This game deals with religious themes. This is not the place for religious debates.

Prophet
~Concept

This game is slightly different in that although it follows one of the main characters, it tells the viewpoint of everyone else. The NPC's, shopkeepers, etc., instead. The game does a few things differently, I've abolished leveling as a system, for example, in favor of a more unit-based style of gameplay. This is a very, very skill based game, ridiculously so as every skill gives you more and more options than you had before. EXP is now used as your currency to buy skills, you do not have to buy weapons, armor, or items, they'll be supplied to you. This game is also very... stylistic in it's approach, if I say so myself. The general idea is that the player is now the world, it's now the player versus the main character rather than the player versus an NPC (well, exluding combat). Depending on your approach, the game will reveal itself differently, and multiple playthroughs will reveal bits about Rein, or any of the main characters, you didn't know before.

It's going to be split up into 4 chapters, not including the tutorial and prologue. Torah, Bible, Qur'An, Prophet. The game will follow Rein, Proth, and Kit accordingly, the last chapter being a 3-way battle in which you decide the outcome. :)D)

~Story

This game has no characters.

Think about that. Think about that really, really, really hard when you play it.

This game is about Rein, an angel and the son of Angel Island [lawlnames] general. After the governor is killed, Rein, believing it was his father that committed the assassination, kills him and is sent to jail. When the truth is peiced together by authorities, he begins to see and hear two winged beings claiming they've been sent by god, and that he's to become their messenger. He escapes the prison and leaps off the floating island, where he's later found and cared for by a human girl. However, she is soon killed and the two messengers- Set and Lucy- tell Re in to give the killers his divine punishment, and begin to tell him things told to them by God, ordering him to start a religion and promote it. He kills the men responsible, and soon the religion grows, however this entices several wars. Meanwhile, Rein's younger brother Proth hears of the events and is sent down to kill Rein, who they see as a killer and a lunatic, sent by Satan. A demon, Kit, also comes to the surface to stop Rein, believing that religion would lead to the abolitionment of free will. Thus, a three way war between the religious humans, the angels, and the demons begins.

In the end, the player will decide who is victorious.

~Graphical Style

The game will be drawn in a rather cartoony, chibi-ish style. Thisi is due to two things: firstly, I can't draw for crap, and secondly: I'm lazy. The game will have a serious tone to it's large theme, but will also be a fun, crazy-filled game with charactesr that just don't make any real sense and events that look like they came from an anime. Yeah, the story is all srs, but that doesn't mean I have to present it as such. Where would the fun in that be? :P

~Gameplay

All conversations will focus largely on a risk/reward type dialogue system- you select choices that may or may not push your luck and can eventually initiate a risk. Higher the risk, higher the reward. All dungeons will have several different paths to take, all based on your own ingenuity. The World Map will have teleport points simply because walking around is  only amazing for exploration, and boring as hell otherwise. Battles will consist of GTBS, however I am planning on editing the battle system further when I learn how to use Ruby (because I'm not naive enough to expect a good scripter to actually volunteer to script this all for me).

Current battles use SMALL NUMBERS. Stats will range between 1-60, and 60-150 for HP and TP.

Every level having better damage and bonuses than the last, however whether I want this dependant on a kill counter or buyable, I'm not sure of yet.

Weapons will not be bought. My god I hated weapon management in Fire Emblem, and always will. This is a strategy RPG, there's no reason for you to lose because you didn't have over nine thousand gold to buy the +shoopdawhoop sword of awesome. You will simply be flat out GIVEN most of your equipment. Gold will only be used to buy items, it doesn't really have much of a use aside from that. Now, as you can guess, equipment will be very balanced and standard since most is given to you (although some may become unlockables) so expect most of your variation to be in abilities, resistances, states, etc.,

Out of battle gameplay will be focused on having a shiteload of characters. Yes, only a few will develop in the story- they are the mains. The rest develop in their respective sidequsts and in the in-base dialogue you can have with them. This is done to keep the plot clean, but characters are introduced for the sake of variation so do expect several, as I'll add some whenever the hell I feel like it. There will be a DNS, simply becauase Blizzard took the time to code one, however exactly how dynamic I want NPC dialogue hasn't been totally decided yet. Do I want the dynamic control only the first time? Randomly? To hell if I know.

Things I will NEVER EVER HAVE: 1) A box pushing quest (seriously, lame)
2) An unwarranted fetch quest (and if I do have a fetch quest, you can bet I'll spice it up and make it bitching awesome)
3) Whiny useless female main characters (See Sakura from Naruto. My female mains will NOT be a waste of life)
4) Deus Ex Machina (Unless as a joke and overplayed intentionally, because I'd rather kill every main character in the game then submit to Deus Ex to drive the plot forward)
5) A half angel half demon. No. Go Away.
6) Cloud Strife. No. No. No. No. No. No. No.

The game will be split into four parts (maybe): Torah, Bible, Qur'an, Prophet. Every arc will start and end with a quote from the book of the part it's in (just to make you think, and to foreshadow. Yeaaaaah)

Donate!
Want to make the game bigger? Then donate some art, sounds, or scripts to the cause! If you'd like to donate, but aren't sure what to give, feel free to contact me ahead of time.

Alright, the final release of Chapter 0 will be V0++, which will have more fixes, testing, and some redone maps. I am posting the tileset I made for the city up here. If you'd like to add some scenery element for use, simply paste it on and give it a send, and I'll be able to incorporate it when I go over the maps.

AngelCity.png

Screenshots

Demo
Things to be done-
+Fix passibility glitches
+Improve maps
+Animate. Currently battles are largely unanimated
+More custom resources! Eventually all NPC's will have a redrawn sprite, and a facesprite!

Download Version 0+ (features chapters -1 and 0)

Credits
+Shodu/Reygekan/Rey/Shadi/Dreth/Drags: Designer, Lead Artist, Mapper, Pretty much everything actually
+Sandgolem: Scripts
+Moghunter: Scripts
+Ccoa: Scripts
+Fantasist: Scripts
+Zeriab: Scripts
+Blizzard: Scripts
+Blizzard Again: Well I used a lot of his scripts
+GuBid: Battle System
+GuBid: Seriously, it's a good TBS
+GuBid: I'll stop now
+Modern Algebra: Scripts
+PhotonWeapon: Scripts
+Maestro Rage: Sound
+Da Buzz: Sound
+Rune


[/long]
The game will be updated slowly, as this is a solo project. This is because I can't really expect anyone else to love and work on the game the same way I am, so updates will be few and far between, but will probably also be large. However, resource donations, criticism, and support will make updates faster and help improve the game's quality overall! ^_^
 
yay first post yay

Anyways, isn't the torah part of the bible? I know, no religious discussion(If there is one, my views would probably be cussed out anyways)

Okay, the mapping is like, way weird. Seriously. Haven't tried the demo yet but it's a bit strange. Like, is that the building, the side of the building, or the rooftop?

Strange concept. For some reason, I can't really wrap my mind around that concept. The closest I can get is that this is a sort of cinematic rpg where most of it is dialogue and just entering battles(check out the Insanity rpg game. Strangely enough, that game also uses a type of tactical battle system(probably zenith)).
 
The Torah is the Old Testament, so while it is part of the Bible it's also it's own book.

My mapping's not the greatest, but the purple is the rooftop. I'm a very, very basic mapper. I use like, three colors for an object maximum when I make my tilesets, so it may look a bit strange. Or very strange.

The concept... it's the opposite of an RPG you could say, as you're really playing the role of everything except the main character.

I've been alerted that if you talk to Joshua- the kid that wants to trade cards with you- and you don't have enough, the game will infinite loop. Don't attempt a trade unless you've saved beforehand, or I've fixed the problem. I might edit some of the cutscenes to get some more user interaction in too.

And thanks for checking out the project ^_^
 
I like the simple graphics you are using. I'm a sucker for those type of simple graphics for some reason. Everyone has their taste though. But it looks nice so far. Mapping can use just a little work, but that is ok.

I really like the concept. It sounds like a great idea and if you do it right it can be really interesting. I'm looking forward to playing it, so im downloading the demo.
 
I'm probably going top release a Demo V 0+ later on with a few fixes and some edits to the main cutscene. The passability bugs really bother me, and the cutscenes need a little work. Will probably have a few others who are better with eventing and mapping fix some stuff up.

Thanks for the feedback ^_^ The cartoony graphics will probably remain, the only problem is animation, but I hope to get the hang of that eventually.
 
Re-do your image tags, they're broken right now.

It's great that you're doing custom graphics, but the maps are very bland and too simple. Add some more stuff to make it seem more than a giant concrete plane with a few dull houses added. It's good that you're making custom NPC's, because the ones you have now don't mesh with the main character's sprite and the tileset right now.

I don't get when you say you have "no characters". You keep mentioning the stuff the main character does, yet you say there are no characters. Can you explain this a little more? I'm having trouble grasping the concept, it's a bit confusing. It's good that you're taking an original step in the game but right now it's hard to figure it out. :huh:
 
There are characters... but there aren't characters. The best way to put it is that Lord of the Flies only had one character, the Human Mind. Does that help?

Thanks for the input.
 
I'm working on practicing my cutscenes more too. If you need help with cutscenes let me know I can help out some. Throw you some ideas or coding to help with the ones you need help with (if any). : D
 
Small mapping update, glitch fixes, and some small gameplay changes. V0+ is up.

The last Chapter 0 release will be V0++ which will feature better maps. Now, to be honest, I'm a Mother 3/Pokemon kind of guy with my mapping- I like the simple with basic colors, and I feel adding too much complexity detracts from the map, but I do want to decrease the amount of grey and blue you've been seeing. If you'd like to add some tiles, I've posted the tileset above. You can edit it and send me the changes, and I'll try to incorporate them in V0++, so try it if you have something you really want to see.

And yes, there are places where I should've been better organized/used autotiles. I was the only one supposed to see it though so I didn't care :P
 

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