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PROJECT VIRAL(1.5) Final Release!

Fine by me and apologies if you feel I came at you too strongly there. Anyways I'm going to start working on the update when my exams are over at end of this month. I'll be using all the useful feedback I got so far to make game better:

I'm re doing the intro adding more to it and making it more clear.
Revamp the ending that was rushed not giving you a clear resolution.
I need to revamp the colour shading and light effects on some of the maps.
The next update will have a Quick Tutorial on how to play at start.
Hoping to place a Kill Counter in the game for amount of enemies slaughtered.
I'm going to add a walkthrough for players who can't figure out what to do.
Fix the location of the sledgehammer weapon. (Not visable in current release)
Add cheat codes in the ending credits.
Add some extras in the game. E.g. more shock factors, extra event occurances.
Try to make events more cleaner and remove some of the lag.
Change the game Title to just Project Viral without the Zero.
Add a gameplay video on youtube.


If you have played Project Viral then please feel free to add comments on what you thought could have been improved in the game. I will take constructive comments and feedback very seriously then add them to my list of improvements for the next updated release. :thumb:
 
I'm still hoping to receive any feedback from the community in these forums. I'd like to hear your thoughts, views and suggestions about what needs work, improvement and other things about and to add to my game. My last exam this year is on monday so I will be able to re-work some issues and add improvements to my final release of Project Viral. (Project Viral 1.5)
This release will be without the Zero which was suggested by a member of these forums. I won't add 3 discs to the game because of the negative comments received. It's kind of put me off me thinking this game is very strong even though I take a lot of pride for working on it so I won't make 2 other discs playing the game from the other two main characters point of view. Instead, I'm deciding to possibly add a sequel in the future and if I finish the update during the holidays then I can also begin work on the sequel too...

Anyways thanks to everyone who has taken time to leave me some feedback. It really helped and hopefully the final release of Project Viral will be a blast! :thumb:
 
Just thought I'd let people know that I've been doing some small work on the Project Viral Update. It's not far from finished so I decided to make a trailer of my game. I used the Resident Evil 3 background soundtrack for this trailer. You can watch it here now:

http://www.youtube.com/watch?v=mtZRPCBzThU
http://www.youtube.com/watch?v=mtZRPCBzThU

The final updated version should be released soon...
I just want to say thanks to all the people who've played the game. I will add them in the list of credits for helping me by giving feedback. Thanks a bundle :thumb:
 
Possibly, I haven't been actively using the program lately because I finished my exams and have been enjoying the summer. I plan to update this game to a beta version which is practically complete really, but I just need a few tweaks, to create some new graphics and to replay the game twice to check for any new errors. The next game will be Project Viral 2: Outbreak. I plan to return to continue the series in the future. I'm not completely sure though because time is something I'm not sure about...
 
I've noticed I forgot to compile the game files in Project Viral. Now they are being used by some. Much of the resources for the game was custom made by me and also edited so if anyone uses some of the sources then please credit and let me know. I've removed the download link to prevent people downloading the game till it's updated...
 

Sooth

Sponsor

I'm still working on beating the game. Actually, I came on here 'cause I'm stuck at the sewer switch puzzle. Still, my head is swimming with feedback and I couldn't wait, so here are my impressions so far:

***

I really like the atmosphere for this game. I like how it goes for 15 minutes wandering through the foreboding corridors before actually encountering any enemies: that's how a game like this should go. I like the progression from dormitories to the outdoors to the crazy complex. I liked the ending for exiting out the main entrance :)

I understand that the game is finished and that you're working on your next game. Here's some constructive feedback to consider for the next installment:

** Given the relatively low importance of stance skills, how cheap they are, and how First Aid kits replenish Energy anyway, the vending machines are more like novelties than actually useful game mechanics. Playing on Hard, I've never had to use the food items.

** I feel like the katana is just a little too powerful, or perhaps the guns just a little too weak. The Maverick is clearly awesome, but the only time I've felt that guns were desirable has been during the timed escape portion against the reptiles. The fact that guard absorbs 100% damage from all normal attacks means that I can hack my way through zombies, ghouls and even the first boss with utter impunity. It is not terribly hard to go through the whole school floor only getting hit a few times. Using the peashooter of a pistol turns out to be more a liability than an asset against even weak opponents.

** I think, if Defend only shielded half damage instead of full, it would be close to perfect. It would then be very difficult to go through hordes of zombies without getting hurt, and thereby encourage players to avoid more fights in the school area. This alone could make the difference between Easy and Hard difficulty settings. It would discourage people from just going Berserk-Attack-Block against all enemies without special skills, which I otherwise found to be quite advantageous. Obviously, enemies which are already challenging - like the reptiles - wouldn't be affected that much by this change.

** Even aside from its limited necessity, the skill system seems... a bit underused. I'm hoping that you do more with it in the 2nd game. Even if you plan to just keep the Stances (instead of active fighting skills), you may consider making an aesthetic change when you use them. Like... the screen gets red and your heart rate changes when you go Berserk, or something cool like that. Or make them more interesting than just a short stat modifier.

*****

Despite my criticisms (I'm a look-for-room-for-improvement kinda guy), I'm enjoying this game. Enough to go back and try to finish it. The theatrical pacing makes it easy to get into, and I look forward to playing the sequel. Rock on!
 
Thanks a lot Sooth, I'm working on 2 Project Viral Sequels. I hope you'll be interested in trying them out when they are released. You've truly made me happy to have tried the game and given me positive feedback. I'm pleased you enjoyed it. I'll take what you said into consideration for the sequels, those seem to be some things I may have not overlooked. However I've taken a break from RPG Maker at the moment. Got 1 exam tomorrow and 2 others in nearly 2 weeks. Once they are over, Project Viral and my other games will be back on track. :tongue:
 

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