Hi guys,
I've been meaning to ask a few questions on here for a while now, but never got round to doing so. So, here it goes ...
Basically, I've always wanted to make my own walk and shoot, zombie style game based around my local area just for a bit of fun. My cousin managed to create an entire sound library back in 2008 to which I was meant to build on graphically but I never managed to find the time. We're always talking about it when we do see each other on the odd occassion, and I feel I have my life settled enough to dedicate the time into making our ideas a reality.
The idea I've always had for the game was using complete custom tiles but in a different sense. Instead of the tiles being repeated objects like you find so often in the RTP, I'd like them to be panoramic and drawn (by myself) to which I then create passabilities and do it that way. I guess a little similar to how Monkey Island did it (except mine will be more like how your standard RTP game functions with a lot more space to move around), but I'm not sure if that's the case:
With this style, I have a sort of ABS Shooting system which I downloaded a long, long time ago and it seems fine. But I should also ask if there's a more up-to-date system going around now as I've not really been on the scene for a while and I've lost touch with what's what.
I guess this is enough to read through and give you an idea of the route I'd like to take. I didn't want to overload you with info and make you click the back button too early.
Any advice on the best methods for everything above would be much appreciated!
Cheers! :cheers:
I've been meaning to ask a few questions on here for a while now, but never got round to doing so. So, here it goes ...
Basically, I've always wanted to make my own walk and shoot, zombie style game based around my local area just for a bit of fun. My cousin managed to create an entire sound library back in 2008 to which I was meant to build on graphically but I never managed to find the time. We're always talking about it when we do see each other on the odd occassion, and I feel I have my life settled enough to dedicate the time into making our ideas a reality.
The idea I've always had for the game was using complete custom tiles but in a different sense. Instead of the tiles being repeated objects like you find so often in the RTP, I'd like them to be panoramic and drawn (by myself) to which I then create passabilities and do it that way. I guess a little similar to how Monkey Island did it (except mine will be more like how your standard RTP game functions with a lot more space to move around), but I'm not sure if that's the case:
With this style, I have a sort of ABS Shooting system which I downloaded a long, long time ago and it seems fine. But I should also ask if there's a more up-to-date system going around now as I've not really been on the scene for a while and I've lost touch with what's what.
I guess this is enough to read through and give you an idea of the route I'd like to take. I didn't want to overload you with info and make you click the back button too early.
Any advice on the best methods for everything above would be much appreciated!
Cheers! :cheers: