http://img.photobucket.com/albums/v713/ ... gshang.jpg[/IMG]
Those are both Placeholder Name and Title graphics for my project I'm working on.
- PROJECT LIANGSHANG -
Commencement Date: June 08th, 2006
Genre: Life Simulation
Background:
After terrible crimes commited in a previous life, you have suffered with your torment imprisioned for an eternity. Through decades, even centuries of atonement your spirit has been cleansed of the taint it once possessed; but through that righteous flame you have also lost all recolection of who you are or the crime you commited.
Can a man truely atone when he can no longer remember what crime for which he did the penance? And in that case does he feel remorse for the harm he's done or the harm he's recieved?
It matters not to you. You get a second chance at life. A second chance to fix your mistakes... or repeat them.
Is it even really a second chance at all? After all you are a man without a past.
You were born into a loving family, but your parents were taken from you at an early age. You don't even really remember them except as phantoms of the past. Your earliest memory was of a wise old man, You lived happily with him for many years under his tough but fair tutilidge. On your 10th birthday he wisked you away from the city to the quiet country side. There your story truely begins again.
Premise:
I wanted to make a game where you could play through a story as epic or as mundane as you wanted, where you could play the villian or the hero.
You start out on your 10th Birthday and from there, you have 25 games years to shape the world however you see fit. You could live as a farmer, innkeeper or a priest in your quiet little village for the rest of your life, secure in your domestic bliss or you can be the conquering hero who reclaims the country from the evil Chancellor who has taken control of the Government.
But if you don't want to deal with the Civil war quest arch, don't pursue it and it'll never be an issue.
The game works on Quest archs. There are many different quest archs which are activated from joining certain factions or doing certain things. After a certain event in the second part of the game your free to pursue this Story archs at your own pace. But beware: You're racing against the clock.
The game takes inspiration from many things and you'll see some Story archs or game mechanics which reflect this. Some of the inspirations include Outlaws of the Marsh/Suikoden, Star Ocean, Harvest Moon, Princess Maker, Planescape Torment, Breath of Fire II and even Shakespeare.
You will also be able to form relations with people and get married or swear brotherhood with a number of different NPCs. From Farmers to Princes, Travel with a truely diverse crowd.
Also your persona can be fairly diverse:
At Character creation, you can name yourself, choose your gender and one of four appearances per gender. You're then submited to an Ultima style personality test to determine your traits.
Traits grant either one time bonuses to your stats or a persistant bonus to help you forge your relations.
Once your in the game every action you undertake pushes your development in one way or the other. Train a warrior, Practice as an Apprentice Priest, Work as a shophand, Work at the end or tend your family garden and gain stat points and other bonuses appropriate to your deeds.
The Clock is broken down like this there 4 "cycles" in a day: Dawn, Day, Dusk and Night. There are 10 days in a month, 4 months in a year and 5 years in an "era". After five era, You croak. If you haven't died a "glorious death" already in battle. That's a total of 4000 "cycles" in a game.
But that's not nessicarily when you have to pack up the game and delete it from your harddrive. Because at this point you return to heaven, and recieve a debriefing on your game and your score is tallied up, which then you can then spend on a sort of New Game + to buy benefits and bonuses for your next time through. Maybe next time you won't make the same mistakes?
That's my blurb. Maybe I'll add a "features" section, but at this point it's just regurgitating things I've already said.
My progress right now is... Not very far at all. I've got the first city mapped out and I'm working on making so you can play through the game mundanely from start to finish before I move onto a combat story arch... or one that I have to design new maps for.
Any questions?
Edit: Here's some early game screens
http://img.photobucket.com/albums/v713/ ... osammy.jpg[/IMG]
Why I desperately need somone else to draw things for me
http://img.photobucket.com/albums/v713/ ... /kapow.jpg[/IMG]
Sometimes you can't bring the cold water to the sleeper...
http://img.photobucket.com/albums/v713/ ... church.jpg[/IMG]
I think it's a cool use of the mine tileset
http://img.photobucket.com/albums/v713/Verenti/bow.jpg[/IMG]
Stealing Candlesticks - All the cool fictional characters do it
Those are both Placeholder Name and Title graphics for my project I'm working on.
- PROJECT LIANGSHANG -
Commencement Date: June 08th, 2006
Genre: Life Simulation
Background:
After terrible crimes commited in a previous life, you have suffered with your torment imprisioned for an eternity. Through decades, even centuries of atonement your spirit has been cleansed of the taint it once possessed; but through that righteous flame you have also lost all recolection of who you are or the crime you commited.
Can a man truely atone when he can no longer remember what crime for which he did the penance? And in that case does he feel remorse for the harm he's done or the harm he's recieved?
It matters not to you. You get a second chance at life. A second chance to fix your mistakes... or repeat them.
Is it even really a second chance at all? After all you are a man without a past.
You were born into a loving family, but your parents were taken from you at an early age. You don't even really remember them except as phantoms of the past. Your earliest memory was of a wise old man, You lived happily with him for many years under his tough but fair tutilidge. On your 10th birthday he wisked you away from the city to the quiet country side. There your story truely begins again.
Premise:
I wanted to make a game where you could play through a story as epic or as mundane as you wanted, where you could play the villian or the hero.
You start out on your 10th Birthday and from there, you have 25 games years to shape the world however you see fit. You could live as a farmer, innkeeper or a priest in your quiet little village for the rest of your life, secure in your domestic bliss or you can be the conquering hero who reclaims the country from the evil Chancellor who has taken control of the Government.
But if you don't want to deal with the Civil war quest arch, don't pursue it and it'll never be an issue.
The game works on Quest archs. There are many different quest archs which are activated from joining certain factions or doing certain things. After a certain event in the second part of the game your free to pursue this Story archs at your own pace. But beware: You're racing against the clock.
The game takes inspiration from many things and you'll see some Story archs or game mechanics which reflect this. Some of the inspirations include Outlaws of the Marsh/Suikoden, Star Ocean, Harvest Moon, Princess Maker, Planescape Torment, Breath of Fire II and even Shakespeare.
You will also be able to form relations with people and get married or swear brotherhood with a number of different NPCs. From Farmers to Princes, Travel with a truely diverse crowd.
Also your persona can be fairly diverse:
At Character creation, you can name yourself, choose your gender and one of four appearances per gender. You're then submited to an Ultima style personality test to determine your traits.
Traits grant either one time bonuses to your stats or a persistant bonus to help you forge your relations.
Once your in the game every action you undertake pushes your development in one way or the other. Train a warrior, Practice as an Apprentice Priest, Work as a shophand, Work at the end or tend your family garden and gain stat points and other bonuses appropriate to your deeds.
The Clock is broken down like this there 4 "cycles" in a day: Dawn, Day, Dusk and Night. There are 10 days in a month, 4 months in a year and 5 years in an "era". After five era, You croak. If you haven't died a "glorious death" already in battle. That's a total of 4000 "cycles" in a game.
But that's not nessicarily when you have to pack up the game and delete it from your harddrive. Because at this point you return to heaven, and recieve a debriefing on your game and your score is tallied up, which then you can then spend on a sort of New Game + to buy benefits and bonuses for your next time through. Maybe next time you won't make the same mistakes?
That's my blurb. Maybe I'll add a "features" section, but at this point it's just regurgitating things I've already said.
My progress right now is... Not very far at all. I've got the first city mapped out and I'm working on making so you can play through the game mundanely from start to finish before I move onto a combat story arch... or one that I have to design new maps for.
Any questions?
Edit: Here's some early game screens
http://img.photobucket.com/albums/v713/ ... osammy.jpg[/IMG]
Why I desperately need somone else to draw things for me
http://img.photobucket.com/albums/v713/ ... /kapow.jpg[/IMG]
Sometimes you can't bring the cold water to the sleeper...
http://img.photobucket.com/albums/v713/ ... church.jpg[/IMG]
I think it's a cool use of the mine tileset
http://img.photobucket.com/albums/v713/Verenti/bow.jpg[/IMG]
Stealing Candlesticks - All the cool fictional characters do it