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[Project] Fuck Da Mods

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Fuck Da Mods
Can you protect HBGames.org from the baby-eating, Hitlerian mob that "moderates" the forums?


This is also my first game in Gosu, so I thought I'd keep it simple; this will be a shoot 'em up, top-down (instead of left-right), where the goal is to protect each main subforum from a different mod, with a GMod or Admin as the Boss at the end.

Basically, there will be a certain number of levels representing a different subforum; you must travel through these aboard your choice vessel (RMXP or RMVX) and destroy the mod (every unit on the map will be a mod, i.e.: etheon, with some variations to keep things interesting), until you reach the end of the forum group (i.e.: S.S. Boards), where you are pitted against a boss (a GMod or an Admin, so obv. the number of levels is limited).

My first goals is just to get a framework for the game started, then just have a single, generic level; the mechanics in all levels is more or less the same, so after I get one done it should be a piece of cake.

I'm already almost done with the general framework (working with .ini files; I know, terrible, but it's some of the easiest configuration files to parse), and I just have to think out a solid UI behavior model. I was aiming for something like the DOM, where components are connected in layers as in a tree, and events (say, click, focus, etc.) bubble up that tree, but this is a lot of work, so in the short term it probably wouldn't be a good idea.

Basically, what I need to do now:
- Animation framework (my Fx module for RMXP should work almost instantly though)
- Player class
- Level class
- Determine an easy to edit/read format for the level map files.
- Resources??? (graphics, music, etc.)
 

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Ok! So I've started on the framework, and I've completed the title screen! Yay!
Basic graphical effects are there, sample title music (which I made, so that will probably be gone later on). I just wish there were more documentation...

So I packaged it for the Mac (since I'm on one); on Windows machines you'll have to run the script? I guess. Run Main.rb from the command line or something.

http://etheon.net/public/dl/fdm.zip
 

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