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Profession Module

Well. this is my first big attemp to script, I take the bases of the script in the Coolmariner Ultimate Quest.

I know, its very bad scripted but, i make my Best Try.

Profession WindoW.
Version: 1.x

Introduction

This script is a Scene that display a lot of features of a Defined Profession, Like World of warcraft, for example Minning, with all the mini-windows, the level and all these.

WARN: ITS ONLY A SCENE THAT DISPLAY THE DESCRIPTION, TOOLS AND ALL OF THE PROFESSION, NOT A SCRIPT FOR EACH PROFESSION.

Features

- Compatible.
- Easy to use.
- and have much windows to display a lot of things.
- You can make 9999 professions.

Screenshots

http://img301.imageshack.us/img301/9333 ... evooz3.png[/IMG]

Demo

Here is the demo:

http://www.bigupload.com/d=58C2483F

PASSWORD OF THE RAR: mephistox

Sorry if the demo is in Spanish, i'm a Chilean Guy, if there is a good men that can translate the demo to the english thanks to you.

Script

No, because its very Long.


Instructions

Copy the Scripts included in the demo to a new proyect and customize all the part of customizacion.

You can see the demo for more explanation, because its very Easy to Customize.

To learn a New Profession you need Call this:

Where X is the Number of the Profession.
Code:
$game_temp.profeupdate[x] = true

and to call the Scene:
Code:
$scene = Scene_Profesiones.new

Code:
#-------------------------------------------------------------------------------
# * Profesion N?1 Mineria.
#-------------------------------------------------------------------------------
@profename.push("Mineria") <= This is the Name of the Profession.
@levelvar [0] = 1               <= This is the number of the Variable of the Profession Level.
@description [0] = "xxxx"     <= This is the First Line of the Profession Description.
@description_2 [0] = " xxx"  <= This is the second line of the Profession Description.
@levelneedtool_1 [0] = 1     <= This is the Necesary level to use a Tool. (In the Variable"
@icproftool_1 [0] = "han1"   <= This is a icon of the 1? Tool.
@levelneedtool_2 [0] = 5     <= This is the second necesary level to use a tool.
@icproftool_2 [0] = "ham1"   <= This is the the icon of the second tool.
@levelneedtool_3 [0] = 5      <= The first of the same...
@icproftool_3 [0] = "063-Pick" <= The first Icon...  
@levelneedtool_4 [0] = 5        <= The fourth Level...
@icproftool_4 [0] = "mi31"      <= The fourth Icon...
@levelneedtool_5 [0] = 5       <= The fift....
@icproftool_5 [0] = "mi2"        <= The Fift Icon...
@rank_1 [0] = "Aprendiz"        <= The name of the 1 profession Rank.
@rank_2 [0] = "Artesano"    <= The name of the 2 profession Rank. 
@rank_3 [0] = "Experto"      <= The name of the 3 profession Rank.
@rank_4 [0] = "Maestro"    <= The name of the 4 profession Rank.
@rank_5 [0] = "Artista"     <= The name of the 5 profession Rank.
@levelsubprof_1 [0] = 15  <= The neccesary level to learn the 1 subprofession
@sub_profname_1 [0] = "{Minerologia}" <= The name of the first subprofession
@sub_description_1 [0] = "xxxx" <= The description of the subprofession.
@levelsubprof_2 [0] = 20 "xxxx" <= The neccesary level to learn the 2 subprofession
@sub_profname_2 [0] = "{Arqueologia}"
@sub_description_2 [0] = "La Arqueologia se encarga del estudio de Antiguedades."
@icsubprofsciencie_1_1 [0] = "mi39"
@icsubprofsciencie_1_2 [0] = "ore-GameBaker"
@icsubprofsciencie_1_3 [0] = "mi58-GameBaker"
@icsubprofsciencie_1_4 [0] = "cry2"
@icsubprofsciencie_2_1 [0] = "34"
@icsubprofsciencie_2_2 [0] = "039-Item08"
@icsubprofsciencie_2_3 [0] = "ac1"
@icsubprofsciencie_2_4 [0] = "map"

FAQ

None Yet.

Compatibility

Its compatible with all...I think.

Credits and Thanks

Thanks to Coolmariner for the base of this script. I take much of his Ultimate Quest Scene to make my script.

Well, This is all.
 

Mac

Member

Wow this looks cool, but from the looks of the coding you displayed....you could probably use hashes to store data better...i'll have to download this later.

Good job!
 
Good job for a first script! I love the screenshot.

It works pretty well but as you mentioned, the coding's not really excellent. :p As Mac said, try using hashes and exploit the arrays functions a little bit. Eventually you could also make your own RPG class with that!

Keep up the good work!:thumb:

-Dargor
 

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