I had posted this in the script post but realized it needed to be here .....sorry!
If anyone has any info at all on this.....please reply i can't seem to understand why this happens even in the demo and im wondering if its a bad version i have or something.
its version 2.2 although the "core scripts" script is 2.1 (again it was that way in the demo)
I can't seem to find any mention of this anywhere but with the new "actor advanced status" plug in enabled ...even in the demo it came in...the only attack animation plug-in(spear, throw, dash, bow, ect...) any char will do is the animation type of the weapon that they where intialized with or a swing as default if no weapon. Since the "actor" plug in screws with the element atribute of the weapons and thats how the animation plug-ins find what is what, it kinda makes since. Ive tried turning off the Use_New_Resist and even adding more conditional branches to try and avoid it all together and nothing seems to work.
I'm kinda lost when it comes to ruby but i can normally understand the basic idea of what its doing. At one point the actor plug-in has this
"class RPG::Weapon" <-- is this not redefining the class? thereby screwing with the element states?
Please any help would be greatly appreciated!.
If anyone has any info at all on this.....please reply i can't seem to understand why this happens even in the demo and im wondering if its a bad version i have or something.
its version 2.2 although the "core scripts" script is 2.1 (again it was that way in the demo)
I can't seem to find any mention of this anywhere but with the new "actor advanced status" plug in enabled ...even in the demo it came in...the only attack animation plug-in(spear, throw, dash, bow, ect...) any char will do is the animation type of the weapon that they where intialized with or a swing as default if no weapon. Since the "actor" plug in screws with the element atribute of the weapons and thats how the animation plug-ins find what is what, it kinda makes since. Ive tried turning off the Use_New_Resist and even adding more conditional branches to try and avoid it all together and nothing seems to work.
I'm kinda lost when it comes to ruby but i can normally understand the basic idea of what its doing. At one point the actor plug-in has this
"class RPG::Weapon" <-- is this not redefining the class? thereby screwing with the element states?
Please any help would be greatly appreciated!.