sillypieman
Member
Sorry, I couldn't find the thread for this script so I started a new one. Also sorry that in the last week I've started like 5 threads here lol....
But yeah, the script makes it so that when someone is inflicted with a status effect, it will pop up above their head just like damage does. But the problem is that if a status effect ends after battle, in the next battle it will say, for example "Strength Removed" at the very beginning of battle. Which I guess isn't all that bad, but yeah...just a minor thing.
I guess it should either say "Strength Removed" at the end of the battle, or just not show it if it was still active at the end of a battle. Also, this applies if you use a status curing item outside of battle.
Also, is there a way to show all status effects that players/enemies have that's compatible with RTAB?
But yeah, the script makes it so that when someone is inflicted with a status effect, it will pop up above their head just like damage does. But the problem is that if a status effect ends after battle, in the next battle it will say, for example "Strength Removed" at the very beginning of battle. Which I guess isn't all that bad, but yeah...just a minor thing.
I guess it should either say "Strength Removed" at the end of the battle, or just not show it if it was still active at the end of a battle. Also, this applies if you use a status curing item outside of battle.
Also, is there a way to show all status effects that players/enemies have that's compatible with RTAB?